Sandbox Reckoning-Infection

Discussion in 'Halo 3 Casual Maps' started by Echelon, Oct 20, 2009.

  1. Echelon

    Echelon Ancient
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    Reckoning
    A complex map that has been tested time and time again to perfection, Made by iTz x Echelon and HeRQD

    Download Map-Reckoning
    Download Gametype-Survive

    Gametype info
    Humans start with a 24-round magnum
    Humans have 50% gravity, so no camping or getting over the walls.
    Humans also can take 2000% damage, so no suicide and spawning up top. (Not enough rockets to suicide)
    Humans cannot betray, vice-versa

    Zombies have instant kill
    Starting weapon Sword
    Alpha Zombie has improved jump and poor camo

    Teleporter Info
    The Small Blue & Red columns indicate a teleporter
    These teleporters are only available to zombies
    There are two teleporters that are in the hand which lead to the protruding fingers.



    Description:
    This map has a slightly new take on the infection gametype. The Zombies have to work their way down by slashing through the barricade which will then lead them into the Hand of Reckoning
    Reckoning also uses forge aspects such as wall-teleporters that are indicated by the blue small column and the red small column.

    This map has been tested with a maximum of 16 players.
    Below are some screenshots shown in bad contrast to actual gameplay. In-game has much, much better effects and gets you nervous. (Gloomy color effect used)

    Overview:(Above ground) Consist of '3' levels to walk up then entrance​

    [​IMG]

    Pallet-Barrier system (Gives survivors time to gear up and get situated)
    [​IMG]

    Overview (Survivor Base-Beginning)
    [​IMG]

    Hand Perspective (Zombie Drop area below)
    [​IMG]

    Far Corner of map
    [​IMG]

    Blue & Red Teleporter
    [​IMG]

    Blue Teleporter (Reciever Area)
    [​IMG]

    Rockets & Red teleporter Reciever (Beginning)
    [​IMG]

    Overview Base (2 Minutes in)

    [​IMG]

    Weapons in map

    • Battle Rifle no spare clips
    • Shotgun no spare clips
    • Rockets no spare clips
    • Spawn with magnum 24 rounds

    The photos shown are basically the blueprints of the map, it is completely different in-game and has a whole new feel with the correct colors. Hope you enjoy it, feedback appreciated.
     
    #1 Echelon, Oct 20, 2009
    Last edited: Oct 20, 2009
  2. Ac3Snip3r

    Ac3Snip3r Ancient
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    This map actually looks pretty nice and you have some good forging. Cograts on your first post. Every new person here finds a way to mess up. It would be nice if you could edit it and put in a little about your gametype. Great job.
     
  3. Echelon

    Echelon Ancient
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    Added gametype info, thanks for that.
     
  4. Joe is Outside

    Joe is Outside Ancient
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    I'm not sure, but what are the filters? Cuz in the crypt you can't really put dark filters because its already darker then the Sandbox and the Sky Bubble.
    I usually put Juicy and Colorblind in the crypt for a scary effect...
    And I really like the base in the 3rd screenshot... good job...
     
  5. Echelon

    Echelon Ancient
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    Used FX Gloomy only. Gave it a nice dark and scary effect. Was too light without it and wouldn't have fulfilled a scary infection map.
     

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