Sandbox Brobius

Discussion in 'Halo 3 Competitive Maps' started by prong23, Oct 11, 2009.

  1. prong23

    prong23 Ancient
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    Brobius

    Description: An ancient holy shrine, once used for sacrifice, is now used as a burial ground for the enemy.

    2 - 6 Players

    This map is symmetrical and is compatible for most gametypes. Gametypes that are not supported are: Oddball, Juggernaut, Infection, and VIP. A v2 may come soon for that. If you like the map, tell me and I'll work on the v2 right away.

    Suggested Gamestypes: Crazy King, Mosh Pit, Multi Flag, One Flag, and FFA Slayer

    Weapons List:

    8 Battle Rifles
    2 Carbines
    2 Needlers
    1 Mauler

    4 Plasma Grenades
    4 Human Grenades

    2 Bubble Shields

    Pics:

    Overview
    [​IMG]

    Red Base (Symmetrical)
    [​IMG]

    Blue Base looking into Bottom Mid (Symmetrical)
    [​IMG]

    Bottom Mid (Symmetrical)
    [​IMG]

    Top Mid
    [​IMG]


    Action Shots:

    Double teamed
    [​IMG]

    Hill contested
    [​IMG]

    In the Hill
    [​IMG]

    Get out
    [​IMG]

    Flag capped
    [​IMG]

    He's got the flag
    [​IMG]

    Boom! Flag down
    [​IMG]


    Well that's all for this map, I hope you enjoy!
    Any feedback is appreciated.

    Designed by: Prong23
    Made by: Prong23

    Testers:
    insomnia805
    Insuruto
    Lexister
    Prong23

    Brobius

    Keep Forging!

    ________________________________________________
    Check out my other map: [URL="http://www.forgehub.com/forum/competitive-maps/78857-leolism-1-1-a.html"]Leolism[/URL]


    Hey guys, please give me some feedback even if you don't DL. it would be greatly appreciated.
     
    #1 prong23, Oct 11, 2009
    Last edited: Oct 21, 2009
  2. Meteor

    Meteor Ancient
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    Now that is a good competitive design. Love the layout and the forging seems fairly solid. Hopefully I'll get to try some flag on this.
     
  3. prong23

    prong23 Ancient
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    Thanks man. Most people have been satisfied by my maps. Thanks for the post.

    - Just a question; How did you get your service tag as your signature? ...That and how did you get a picture under your name? Sorry I'm still kinda new at forgehub. haha
     
  4. Meteor

    Meteor Ancient
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    You should be able to do both of those things by going to your profile then "edit profile". It is fairly simple to work out once you find it. For my sig I copied and pasted the "BBcode" (I think that was it) from my list of Bnet sigs after picking the one I wanted. Hope that helps.
     
  5. pyro

    pyro The Joker
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    The aesthetics are great, especially with the finishing touches like the wedges atop the columns. Most people do not take enough time in building maps to add such things. Correct me if I'm wrong, but I remember seeing this map before in another post.
     
  6. Silent oo death

    Silent oo death Ancient
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    This map had some very interesting structures and a good layout. The only problem was that there is one line of sight that needs to be broken up. The middle. With a BR you control the whole map from one of the side structures.
     
  7. prong23

    prong23 Ancient
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    pyro: you are mistaken this is the first and only post with this map. Thanks btw about the aesthetics

    Silent oo death: I'll work on the lines of sight right away.
     
  8. Youtuber

    Youtuber Ancient
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    For the smallness of this map, I quite enjoyed playing on it, even though usually, these small of maps aren’t my cup of Joe. Playing this map was definitely a different experience for me, as most maps released these days have so many playability errors that make me not even want to replay them. On this map, however, I played it about 3 times, each time enjoyable as the last, and maybe even more so as I learned some of the jumps and such.

    I guess I’ll start out with the pros of the map, as I generally like it, and had more to say about the good parts of it. First off, your aesthetics are pretty top notch for such a simple design, you pulled it off very well. Getting off the old beaten path of aesthetic praise, and on to game play, I must say, the spawns worked out quite well. I only had one inopportune spawn, when I spawned almost directly in front of one of the other team (we were playing a 2v2), I got grenaded, and died. Other than that, most of the spawns worked out, and it was even intriguing wondering where I was going to spawn next, what I would have to do to regain the ground from my opponents. The weapons were averagely placed, I mainly say this because of the amounts of rounds in the BR’s, it seems as though I never ran out of BR ammo. The needlers were pretty well placed, and served as a great way to take over an area of the map my enemies seemed they were controlling for a long time. Having the mauler in the middle was what I think the best weapon placement on the map, as you had to go smack dab in the middle to get the weapon, and usually, you had to stay around that area to get kills with it. If you strayed out of the middle structure with the mauler, most likely you died before you could even take the high ground. The carbines, if I am going to go ahead and say something bad in my “good” paragraph, were pretty uselessly placed on the map, as with all the BR’s on the map had very good positions, and unless you just really wanted to risk dying to get a carbine, most of the time I left them where they were, and most games they stayed exactly where they spawned.

    And now for the cons of the map as I saw them, there weren’t many of them, but I thought I might as well throw them out there in case you are thinking of a V2. First of all, breaks of lines of sight were very well placed in most of the map, however, in some places, they arguably broke game-play. One such example is on the center structure, with your fins, as I would many times start shooting at a guy, he would just hop in-between the fin, back and forth till his shields recharged. Another is just simply between the center of the map and the needler spawn; it was a death pit, even for the reward of the needler. Secondly, and although this benefited me during games, the BR’s on the games I played ruled the top weapon kills. If you were a decent BR’r, you would be able to take out most of your opposition. If you have a good BR, such as myself :D, you can rule the whole map simply without ever having too move from the high ground area on the sides, that is if you can keep ammo, and a few grenades on hand, which I did, much to the disapproval of my enemies :p.

    Congratulations on having an actually very fun custom made map in halo 3, which is something, as disappointing as it is, not very often seen in a competitive map. You’ve seen here what I think needs to be fixed, and what I like, so I’m gone.
     
  9. prong23

    prong23 Ancient
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    Well. Youtuber, thank you very much for your insightful post. I very much enjoyed reading it.

    I was already working on a V2 and I was pretty much only going to fix some of the lines of sight, which Silent oo death pointed out to me in an earlier post. I wasn't too worried about the weapons but now that you pointed them out, and their flaws, I will fix them right away. I'm glad to here that I had good judgement with my mauler placement.

    So i guess I'll tell you what I am going to change. First, I'll take out the carbines completely, and maybe replace them with BRs while also taking out the 2 BRs below the bases on both sides, then making it a total of 6 instead of 8. I'll also try to fix the spawns.

    Thanks again Youtuber. I really enjoyed your post and I enjoyed posting this reply post.

    I hope you keep using my map(s).
     
  10. xPromekx

    xPromekx Ancient
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    I agree with Pyro. I to remember seeing this map in another post but have been unable to find it. I am %100 positive that it was not the same post, I remeber seeing this map on forgehub last week.
     
  11. prong23

    prong23 Ancient
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    I assure you that I made/designed this map. I posted it a week ago so this might be the map you saw. Please tell me the map that looks the same.

    Thank you everyone for your posts. I greatly appreciate every opinion/criticism.
     
    #11 prong23, Oct 20, 2009
    Last edited: Oct 25, 2009

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