Shipment V1 Click Here to Download Description: Two bases are located on opposite sides of this map. It was originally created for Team Slayer but I have made it to work with CTF, KOTH, and Oddball. The theme of the map is a shipping company's export facility near Voi. Now that the remains of High Charity have struck into the heart of the port city quarantine procedures have been put into effect to counter the spreading flood. Thus the export facility has been put on lockdown until later orders from the UNSC who plan to use it for a base of operations concerning the issue. Gametypes: Slayer Team Slayer Capture The Flag Oddball King of the Hill Weapons/Equipment: 8 - Battle Rifle 1 - Flamethrower 1 - Sniper Rifle(60s Respawn) 2 - Shotgun(1 Extra Clip Each) 2 - Turret Mount 1 - Energy Sword(60s Respawn) 1 - Overshields(180s Respawn) 1 - Active Camo(180s Respawn) 12 - Frag Grenades 4 - Deployable Cover 1 - Energy Drain(90s Respawn) Pictures: Base1-1 Base1-2 Base2-1 Base2-2 Bridge1 No Mans Land1 No Mans Land2
One word: Interlock This is kinda sloppy please read up on Forging 101 tips If it was a little bit neater looking I would say it is very good
I know how to use interlocking but I usually avoid it because interlocking can look much more messy when you get carried away with it. If I use interlocking at all its for minor appearance issues or to keep people inside the map and I dont even do interlocking until everything else is done most of the time. As for it looking sloppy, I've seen countless maps that make this one look great. If you read the note I had posted it said that I would post more detailed information and pics. The pics I had posted were only meant to keep people entertained until the map was ready to go. They weren't the finished map. The new pics are up now.
Abusing the interlocking trick isnt a bad thing, people need to understand that. Use it when neccessary, which is pretty much all the time, to get a much better final result. It is better if every thing is smooth and nades dont get caught in between un-merged doubleboxex. BTW: As for looking sloppy, you shouldn't rely on other maps to compare to yours. You should make yours look good, not say "hey it looks great when I compare this to (insert bad map here)" 2 features a map has to have. - It must look good - It must play good I will not download this.
Ummm.... I make mine look good and I'm satisfied with what I do then I post it. I never feel the need to compare my map to someone elses. I just think its ignorant for someone to call it sloppy when its not. I've seen sloppy maps, mine isn't. I was pointing out that if you really think mine is sloppy why dont you look around because I know you can find worse. If you're really that anal then just avoid my posts. I'm not at all trying to say my map is perfect, that is nowhere in my post. I interlock when there is a problem with the map that needs it to be interlocked. I just dont like to interlock when its not nessacary, thats my opinion. I have my opinion and you have yours, keep yours to yourself and I'll keep mine to myself. This is a stupid argument to have to deal with.
Must look good? What are we 13, honestly. Gameplay is the only thing that matters on a 'competitive' map, as long as the 'bad looks' don't affect the gameplay AT ALL, I am fine.