Note: This map is no longer on my file share. Rat’s Nest Heavy Rat’s Nest with liberal use of heavy weapons and vehicles [table][td]Vehicles 2 scorpions 6 warthogs (2 gauss) 2 ghosts 1 chopper 8 mongooses[/td][td]Weapons (in addition to standard) 3 shotguns 1 sword 2 plasma pistols 2 brute shots 3 rocket launchers – 0 clips 2 lasers 2 missile pods 2 machine gun turrets 1 flamethrower[/td][td]Equipment (in addition to standard) fragmentation grenades plasma grenades 4 spike grenades 2 deployable covers 2 power drains[/td][/table]
It looks like it'l be intense but is that all you did was add weapons and vehicles. I know heavy maps are just that but with that cliff side i think some ghost merged boxes in the right spot would make it that much more bad ass. Anyway i like it iv never seen a Heavy Rats nest looks pretty hectic for full parties, tanks may be overkill though. Good thing for lazer and rocket pods haha.
wow overkill on the power weapons much! I mean 3 Rocket Launchers 2 missile pods and 2 Lasers! sorry but that seems like way to many power weapons. not to mention having 6 worthogs and 2 scorpions on 1 map! Rats nest is way to small to support all that. I suggest taking out 2 worthogs and possibly the scorpion as well. have either the missile pod or the lazer not both and have only 2 rockets max.
I don't think you should add a flamethrower in a heavy game, after all; flamethrowers are terrible against vehicles, it takes about 40 flame to kill a warthog, I think about 80 to kill a scorpion.
the boxes are moveable. I think you need to really fix up your map there are way to many power weapons and try not to use boxes b/c there an obstruction and there are moveable and if a hog hit it it'll move it.
i meant double box open, not crates so yeah there not movable lol. still epic map but yeah some of the weapons may not be needed for gameplay.
I'm going to have to agree with the second sentence here. I'm a fan of heavy, but I feel as if Rat's Nest could use some more open fighting space by the normal rocket's spawn. Try using Ghost Merging to create more space for the numerous vehicles on the map. I'd like to see how this plays.
I will try to be quick because you obviously do not have the time to play, download or even read the description for my map. I will consider expanding the cliffside, but this would probably look terrible. Missile pods are difficult to reach, requiring several jumps. There are actually four rocket launchers, the three additional ones placed in the rooms rather than on the track. Lasers have few good lines of sight, but I may consider removing these anyways. Flamethrowers quickly kill people in vehicles, and anyways this is on the inside, not the outer track. The open boxes holding the ghosts are actually held in place by teleporters, to create a choke point for vehicles (think trip mine). Mostly this is just for laughs, but the fact that it can be played competitively and supports competitive gametypes prompted me to put it here.