Heroic DLC Rat's Nest Heavy

Discussion in 'Halo 3 Competitive Maps' started by pyro, Oct 18, 2009.

  1. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    Note: This map is no longer on my file share.
    Rat’s Nest Heavy
    Rat’s Nest with liberal use of heavy weapons and vehicles​

    [table][td]Vehicles
    2 scorpions
    6 warthogs (2 gauss)
    2 ghosts
    1 chopper
    8 mongooses
    [/td][td]Weapons
    (in addition to standard)
    3 shotguns
    1 sword
    2 plasma pistols
    2 brute shots
    3 rocket launchers – 0 clips
    2 lasers
    2 missile pods
    2 machine gun turrets
    1 flamethrower
    [/td][td]Equipment
    (in addition to standard)
    fragmentation grenades
    plasma grenades
    4 spike grenades
    2 deployable covers
    2 power drains
    [/td][/table]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    #1 pyro, Oct 18, 2009
    Last edited: Sep 18, 2011
  2. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

    Messages:
    1,395
    Likes Received:
    0
    It looks like it'l be intense but is that all you did was add weapons and vehicles. I know heavy maps are just that but with that cliff side i think some ghost merged boxes in the right spot would make it that much more bad ass. Anyway i like it iv never seen a Heavy Rats nest looks pretty hectic for full parties, tanks may be overkill though. Good thing for lazer and rocket pods haha.
     
  3. xPromekx

    xPromekx Ancient
    Senior Member

    Messages:
    44
    Likes Received:
    0
    wow overkill on the power weapons much! I mean 3 Rocket Launchers 2 missile pods and 2 Lasers! sorry but that seems like way to many power weapons. not to mention having 6 worthogs and 2 scorpions on 1 map! Rats nest is way to small to support all that. I suggest taking out 2 worthogs and possibly the scorpion as well. have either the missile pod or the lazer not both and have only 2 rockets max.
     
  4. Dreaddraco2

    Dreaddraco2 Ancient
    Senior Member

    Messages:
    1,131
    Likes Received:
    0
    I don't think you should add a flamethrower in a heavy game, after all; flamethrowers are terrible against vehicles, it takes about 40 flame to kill a warthog, I think about 80 to kill a scorpion.
     
  5. hyabusa1337

    hyabusa1337 Ancient
    Senior Member

    Messages:
    104
    Likes Received:
    0
    the boxes are moveable.

    I think you need to really fix up your map there are way to many power weapons and try not to use boxes b/c there an obstruction and there are moveable and if a hog hit it it'll move it.
     
  6. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    Yellow text kills old school users' eyes. Just stick to default...
     
  7. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

    Messages:
    1,395
    Likes Received:
    0
    i meant double box open, not crates so yeah there not movable lol. still epic map but yeah some of the weapons may not be needed for gameplay.
     
  8. Psycho

    Psycho Ancient
    Senior Member

    Messages:
    1,668
    Likes Received:
    0
    I'm going to have to agree with the second sentence here. I'm a fan of heavy, but I feel as if Rat's Nest could use some more open fighting space by the normal rocket's spawn. Try using Ghost Merging to create more space for the numerous vehicles on the map. I'd like to see how this plays.
     
  9. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    I will try to be quick because you obviously do not have the time to play, download or even read the description for my map.
    I will consider expanding the cliffside, but this would probably look terrible.
    Missile pods are difficult to reach, requiring several jumps. There are actually four rocket launchers, the three additional ones placed in the rooms rather than on the track. Lasers have few good lines of sight, but I may consider removing these anyways.
    Flamethrowers quickly kill people in vehicles, and anyways this is on the inside, not the outer track.
    The open boxes holding the ghosts are actually held in place by teleporters, to create a choke point for vehicles (think trip mine).
    Mostly this is just for laughs, but the fact that it can be played competitively and supports competitive gametypes prompted me to put it here.
     
    #9 pyro, Oct 30, 2009
    Last edited: Sep 18, 2011

Share This Page