The Floor GuardianCreated by Acknown3 > Download < Run from the Floor Guardian while fighting off hordes of zombies as night draws near and new paths are opened. Supported Gametypes: Download Floor Guardian [Ezy] Download Floor Guardian [Med] Download Floor Guardian [Hrd] Download Floor Guardian [Ins] Recommended Players: 6-16 Players Story: "Sir, we're receiving a transmition, but there's too much radio interference." "Please repeat..... repeat again..... damn, we lost them." "Trace their position." "What do you mean, You can't do that?" "Alpha-One Charley, do you respond?" "Link your sword to your shields, it may cause a temporary EMP disruption." *error-1289 systems fail… vital signs fading distress being transmitted till 1953* *video error: âÖÚ5Ñ 4� É I¾ � �Ë¥æ rÆ2Cƒ™©iR [ZX�����������������������‚ ½��' ������°³��› ������ �� ������®¼2���������Ë¥æ rÆ2Cƒ™©iR [Zn �����������������������€, �Å ������¢š �¸ ������á#�� ������c ������� �P”½Æ†Iƒ£Çy!•3 �����ß)âÖÚ5Ñ 4� É I¾&�������è �� � � � � �@¤ÐÒãÒ ð� É^¨Pˆ ������ ��W�M�F�S�D�K�V�e�r�s�i�o�n����� �1�0�.�0�0�.�0�0�.�3�6�4�6��� �W�M�F�S�D�K�N�e�e�d�e�d������0�.�0�.�0�.�0�0�0�0���*… "We found them........." Description: 4 Floors is a series of four floors which wrap around the center arena. Humans must wait one minute to gain access to the second floor, where a new FX orb also spawns, making the map seem more dark. This repeats until the fourth floor is reachable, leaving the humans three minutes to survive. This map eliminates spawn camping, turrets, power weapons, and the overall frustration of those playing the game. All weapons have 10 second respawn time with two spare clips. It may seem like a lot of ammo, but the zombies keep the humans on the move too often to camp. You'll find weapons and grenades on your way to the top. After three minutes, a grav lift will spawn in the zombie spawn, leading to a teleporter, allowing the zombies skip up to the third floor. While this is called the first version, this is probably the fifth version I've made. This is the first version, or actual map, that I've posted on Forgehub. Human and zombies can have fun, but it also depends on the difficulty. There are four types of zombies that vary based on what difficulty you are using. This thread also includes a "canvas" of the map to make your own 4 Floors. Floor Guardian [Ezy]: For pussies, zombies with no shields. - Only Minor Zombies Floor Guardian [Med]: A somewhat fair gametype during the beginning, but becomes progressively easier. Fun for zombies and humans. - Minor and Major Zombies Floor Guardian [Hrd]: Very hard during the beginning, but after two minutes, it's a cakewalk compared to Insane. - Minor, Major, and Zealot Zombies Floor Guardian [Ins]: Almost impossible to survive with three or four alpha zombies. Beware, this is not for the light-hearted custom game lover. - Minor, Zealot, and Supreme Zombies Gametype Settings: Duration - 6 Minutes 5 Rounds 25% Zombies Humans: - Normal Resistance and Shields - Normal Weapon Traits - Magnum Starts - 100% Speed, 200% Grav - No Radar Minor Zombies: - 50% Resistance, No Shields - Inf. Ammo, No Weapon Pickup - Energy Sword Starts - 150% Speed, 200% Grav - Enhanced 75 Meter Radar - Blue Zombie Color Major Zombies: - Normal Resistance and Shields - Normal Shield Recharge Rate - Inf. Ammo, No Weapon Pickup - Energy Sword Starts - 100% Speed, 200% Grav - Enhanced 75 Meter Radar - Red Zombie Color Zealot Zombies: - 2000% Resistance, Normal Shields - No Shield Recharge Rate - Inf. Ammo, No Weapon Pickup - Energy Sword Starts - 50% Speed and 200% Gravity - Enhanced 75 Meter Radar - Gold Zombie Color Supreme Zombies: - 2000% Resistance, 2x Shields - No Shield Recharge Rate - Inf. Ammo, No Weapon Pickup - Energy Sword Starts - 500% Speed and 200% Gravity - Enhanced 75 Meter Radar - Black Zombie Color *Custom Power Up Makes Zombies Minors* Weapons List: x 8 x 2 x 2 x 2 x 2 x 2* x 1** x 8 x 4 x 2 x 2 x 4 x 2 x 1 x 1 x 1*** x 1*** Trip Mine x 2 Deployable Cover x 1 Custom Power Up x 1 Power Drainers x 2*** *One turret cannot fire **Is actually a 7-wood *** Considered "hidden" Forging 101: [ YES ] __Floating Objects [ YES ] __Instant Respawn [ YES ] __Immovable Objects [ YES ] __Timed Map Events [ YES ] __Effective Spawn Placement [ YES ] __Gravity Lift Techniques [ ___ ] __Objects Placed in Water [ ___ ] __Used Symmetry Option [ YES ] __Interlocking Objects [ ___ ] __Objects Merged with Map Geometry [ ___ ] __Unlimited Budget Glitch Tips and Hints: * As a zombie, don't rush to kill the humans at the beginning, you're almost certain to die * Use the 7-wood to knock back slow zombies * At the beginning, don't rush for the 7-wood unless you're certain all the zombies are dead and in the process of respawning * As a zombie, fast is not necessarily better * Don't camp with the turret on it's stand, it will just explode on you and push you closer to the zombies * When playing on Hard or Insane, focus all your fire on one slow zombie at a time * An incompetent human can become a meat shield zombie * Zombies have enhanced radar, so don't try to sneak behind them * When running down a hallway, always have someone watch your back * Slow zombies can walk past tripmines without setting them off * When waiting for stairs to spawn on the second floor, don'twait near the edge, zombies can lunge at you from below * If you know you're about to die, jump off the edge. You'll respawn at the original spawns * As a zombie, don't forget to remind your teammates about the teleporter at the 3-minute mark * Always check the turret used for hiding on the fourth floor, you'll never know if someone's using it. Advanced Tip: * If you get the deployable cover and have the balls, go down to the third floor, jump down onto the watchtower base on the second floor, walk back to the first, deploy the cover by the zombie spawn, jump over, go into the teleporter slowly, turn around, and enjoy the hidden weapons, with what little time you have left. Download 4 Floors v1.0 Download 4 Floors Canvas Download Floor Guardian [Ezy] Download Floor Guardian [Med] Download Floor Guardian [Hrd] Download Floor Guardian [Ins] Shiny Pictures: "An overview of the map" "Another overview" "The human spawn" "Another view from human spawn" "The zombie spawn" "After ten seconds" "Thirty seconds..." "No stairs at beginning" "Can access second floor after one minute" "Can access third floor after two minutes" *From now on, all pictures will be taken with the dark effect on. Sorry about that* "...And the fourth floor (to the left)" "Sniping hole near end of third floor" "Hiding on the turret (fourth floor)" "How to get from the third to second floor easily" "...And into the zombie spawn" "The receiver node that spawns after three minutes" "And finally, the map creator, me"
Thanks! I'm still trying to fix some of the bumps on the third floor, but I can do that in version 2.