MLG Martin Created by Orange This is MLG Martin. A very small map. It is my first MLG map. It is inspired off of my second competitive map i have made. It is for 1v1's, but it is recommended to only go to four players max. Supported Gametypes: Oddball (MLG) King of the Hill (MLG) Slayer (MLG) Forging 101: [ YES ] __Floating Objects [ ___ ] __Instant Respawn [ YES ] __Immovable Objects [ ___ ] __Timed Map Events [ YES ] __Effective Spawn Placement [ YES ] __Gravity Lift Techniques [ ___ ] __Used Symmetry Option [ YES ] __Interlocking Objects [ YES ] __Objects Merged with Map Geometry [ ___ ] __Unlimited Budget Glitch Screenshots: Top Sniper Top Blue Bottom Blue Center Blue Green & Bottom Sniper Top Red Bottom Red Center Overview Weapons: Carbine: 2, Green, 0 Spare Clips BR: 2 Top Red, Both 0 Spare Clips; 1 Middle Blue, 1 Spare Clip Mauler: 1, Bottom Red, 0 Spare Clips Plasma Pistol: Top Blue Plasma Grenades: 2 Center (Drop Spawn), 2 Top Blue Sniper: Top Sniper(duh), 1 Spare Clip Frag Grenade: Bottom Sniper Link
The forging is top notch as well as the awesome aesthetics. I know its a 1v1 map and all, but I still don't really understand the layout. Perhaps an over view pic without the roof? That would realllly help. EDIT: Okay now I understand the layout. This would be a cool Conflict map. I reallllllly love the tubes at red with the bridges. The Oddball spawn is cool. I guess I'll check it out
This map looks like a pretty good 1v1 map but it's a little too small, if someone were to have a power weapon (mauler or sniper) then they could easily spawn camp or dominate the map because of the lack of cover.
I really like the whole placement of the map and the sniper spawn. I can see a 2v2 working on here, but not much more than that to be competative. The Blue sniper spawn seems a bit overpowered, being there are no other ways to access it other than the front door. EDIT: I downloaded the map, and it is really epic. I love the aesthetics, and gameplay is more tactical than it is fast. Great work.