KentoTown

Discussion in 'Halo 3 Casual Maps' started by Kentobu, Oct 13, 2009.

  1. Kentobu

    Kentobu Ancient
    Senior Member

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    KentoTown

    Base: Foundry

    Map Download: Download Here

    No of recommended people: 4+

    Description:

    5 miles south of the infamous PandaTown, you will find KentoTown. Our amazing town consists of a castle, a parking garage, and homes of proud residents of Kentotown. However, if you peek around enough, you will find the darker side of Kentotown. There are multiple weapons such as a Rockter launcher, Energy sword, and carbine. There are also turrets set in strategic positions.

    KentoTown was made primarily for infection, slayer, and Juggernaut variants.

    Screenshots

    This is one of the houses of Kentotown.
    [​IMG]

    This is KentoTown's crown jem. It is a large Castle. Most of the action
    may take place here.
    [​IMG]

    This is an inside hall of the KentoTown Castle.
    [​IMG]

    The Downtown area of Kentotown.
    [​IMG]



     
    #1 Kentobu, Oct 13, 2009
    Last edited: Oct 14, 2009
  2. noklu

    noklu Ancient
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    I can see that in parts of the map, there is open space. Open space can be good sometimes, but I recommend that you place some thing like a little 'hill' utilizing a ramp, something that blocks view, but doesn't compromise mobility within the area. You dig?

    Parts of your map can benefit from some interlocks, but only to present a cleaner, more professional look.

    Players can jump up onto roofs of all nearly buildings, giving them an unparalleled view of most, if not all of the map. When creating buildings be sure that there is at least two levels of walls/blocks as walls or an enclosed roof that is completely inaccessible.

    Before making more maps, visit the Forging 101 section and read through the articles there. Learn how to do the methods within that section. Practice them. Master them. Then use them in your maps, which allows your maps to become ten times better.
    When designing maps, consider the possible situations a player could find himself in. Can he see too much from this point? Can he camp? Will he be too vulnerable in this location? Then fix any problems. Test maps thoroughly to discover problems and fix those too.

    In future posts, include a description of how the map plays, perhaps action shots, and weapon lists. Include everything you can think of, because more people are interested in a well presented map than a poorly presented one.

    Chow!
     
  3. Kentobu

    Kentobu Ancient
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    Thank you for all of the advice. I probably won't edit this map anymore, but the next time I make a map I'll be sure to pay more attention. Mostly this is map is played on a custom game mode I made called KentoNaut, or in ghostusters, in which some open space is required.

    Also, I do know SOME of the techniques in Forge 101. I would have implemented them(such as merging and such) but I just didn't feel it at the time. Thanks for your feedback.
     

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