Sandbox Silex

Discussion in 'Halo 3 Competitive Maps' started by stickmanmeyhem, Oct 10, 2009.

  1. MetaLemur

    MetaLemur Ancient
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    i honestly dont like this map. (the layout) it looks like a first map ever design that looks really nooby. so yea theres my take on it although i did download and the gameplay wasnt that bad, there were a good too many power weapons which got really controlling. but yea the layout was kinda nooby with good merging and interlocking but fix the layout and the weapons and ill give it a higher rating
     
  2. stickmanmeyhem

    stickmanmeyhem Ancient
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    Alright. I'm one who loves constructive criticism, but I found this post barely helpful. The only specific (I guess) thing you said is there are too many power weapons. At this map sitting around 40 tests, both with and without members of the testers guild, not one person said there were too many power weapons. I'd like to inquire how many people you played this map with. If you played it in the range listed in the description of the map, according to all of the latter tests on this map, the layout was not a problem, neither the power weapons. Furthermore, using the word "nooby" is "nooby" in itself. If you're going to leave a reply that will be taken into consideration, please, be specific and don't spam.
     
  3. Youtuber

    Youtuber Ancient
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    SILEX
    When I first looked at Silex, I was very confused as too its layout, but eventually, very slower, I began to understand it and play better because of it. Silex is a very, very complex map, even though it seems as like its just a four corner setup, its got some complicated structures throughout its area. The structures themselves are very awkward at times, hard to navigate, especially in the center structure, and are kind of connected together threw odd pathways.

    I know I kind-of started out on the negative side of the spectrum, I will change gears and go around to the positive side. First off, (I played a 4v4 slayer and a 4 person FFA), the structures that house the weapons each had a different component that, whether you tried to or not, made that weapon good.. in that structure, even if that meant climbing too a different elevation of the structure. An exception of this can be seen in your actual post, you stated that the sniper is very good to hold the bridge with, and it is. Several times I would steal the sniper from a dead teammate,(for some reason I could never flippin get it in the beginning, thnx silent oo death :D), and run straight up to the bridge and start popping 50 mm rounds into people’s brains. This would go on for a while, not too long, until someone would get their team in motion and come up there and kill me. If I would ever actually run out of sniper ammo, usually I died before this happened, I would run down and camp rockets like the noob I am, most often dying before actually completing my task. Rockets on the map actually balanced out most of the other power weapons, snipers and sword namely, because although it was in the very middle, most teams would go for one or the other, resulting in balance’ness. The sword was placed at a very strategic place on the map, playing a part in the team’s choice over whether or not it wanted the high ground and rockets, or low ground with cover and sword. It was also a very nicely placed risk versus reward, as it was an easily grenade spam-able position. Finally, before I go into the treacherous lands of the cons of a map, let me tell you that I loved your aesthetics. Although some of the structures seemed weird, they made up for themselves by having very nicely touched up aesthetic pieces, some very distinguished making the map easier to be remembered. I especially enjoyed the center piece with the sword and power drain.

    And now it is time for the cons, oh no! Ha ha, but really I have seem some few key errors in the map that in my opinion, if fixed would make the map 10X better. For one, as I already previously mentioned, many of the buildings and towers, bridges, although aesthetically beautifully executed, were very awkward game-play wise, and did not provide much fluid movement. One of the greatest examples of this on your map that I did have problems with was the bases. They looked great from an artist’s point of view, but when I was actually trying to play a game of slayer, they were both very confusing, and also hard to conquer. What I mean by confusing is that the underground of the base is almost like a maze, as it is very hard to maneuver with all the walls and different double block and the hallways those said Double blocks make. In difficulty in conquering, I am referring to how the bases only have one entry point in them, the man-cannon, which is easily camp-able, as a simple nade toss designates death to the person coming up it. The spawns were decent, I didn’t have any problems, although sometimes I would spawn a good distance away from my team.

    Overall, to make this a better map, I would suggest changing a few things. First off, try and make the bases a little less confusing, and adding a second entry point into them. Second, relocate the snipers, as one team overpowering the other in the initial twenty or so seconds in the game meant that one team would have both snipers, leading to some much skewed game-play. Finally, don’t focus your structures all on aesthetics, leave a little (or a lot) room for actual fighting.

    Don’t take my opinions as insults, I just wanted to show what I think, and what could be improved.
    6/10
     
  4. Aaronator

    Aaronator Ancient
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    Thanks for the review Youtuber. Very helpful for the future. And yes this is a conformation that there will be a version 2. Not sure when though. And if you guys above him mind, can you please give us comments beside the lights. If you actually play the map, they are hardly noticeable and they don't blind you.

    Thanks again Youtuber for the great review.

    Aaronator
     
  5. stickmanmeyhem

    stickmanmeyhem Ancient
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    Wow, as Aaronator said, very very nice review. I will certainly find this helpful for when me and Aaronator touch up the map to make a version 2.
    By the way, Youtuber, I never take opinions as insults. It's constructive criticism.
    Oh and also, Youtuber, you are no longer just a squeaky voiced annoyance. I now respect you. Consider yourself special.
     
    #25 stickmanmeyhem, Oct 19, 2009
    Last edited: Oct 19, 2009

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