Note: This is no longer on my file share. Air V Ground The battlefield is comprised of a central base for the ground for defenders, a base in the sky for attackers, and four bases in the sand dunes, lit by orbs. The guardians are blocked, and FX Juicy, and FX Gloomy are on to darken all outer area except the bases which are lit by the orbs. Play with one bomb, one flag, and territories, set to team rockets. [table][td]Vehicles in ground base 2 scorpions 2 wraiths 4 warthogs 4 prowlers 4 mongooses[/td][td]Vehicles in outer bases 3 choppers 3 ghosts 2 gauss warthogs[/td][td]Vehicles in air base 4 banshees 4 hornets[/td][/table]
Hm... it seems inventive enough, but I don't see how well the gameplay would work out. I mean, why get in a Mongoose when you can get in a Tank? 2/5
for fun? to have a laugh? This map looks fairly good but do you spawn in cover? if not it could result in spawn-killing, but a d/l from me 3/5
very nice indeed. 3/5 for the concept. Qeustion: what sort of weapons are placed on this map? Or is it just vehicles?
Souperintendent: a mongoose with a rocket passenger is incredibly powerful, and there are only two tanks. The Moran: The map is giant plus gloomy and juicy make it almost entirely black, spawn killing will not be a problem. Spectre59: There are no weapons, this is how team rockets usually works. Aaronater: this is fun and competetive like most maps on forgehub, notice the lack of honor rules.
This map is actually very well setup for the times when you are waiting on a person, or gathering a large group of people. IMO, for just playing it, I would say its not the best, and maybe should be moved to casual. The vehicles and weapons layed out really counter-act each other really well, which was far passed what I expected. The air vehicles were a bit troublesome at times, especially when one teams air units had all been destroyed, and the other side all of theirs. To improve the map, I suggest utilizing more of the surrounding area to build structures, and place some cover down.
AVG: You might care to read the comments and description. ONLY Attackers spawn in the air base, and ONLY defenders spawn in the ground base. There are NO weapons placed, this is for team rockets. All air vehicles are set to TEN second respawn, therefore one should only need to wait ten seconds to get a new vehicle. You mignt also note that this was before I learned budget glitching. The future version will be entirely merged and use more of the space. I currently have four maps in progress, and I will finish this after those.
I'm not 100% sure on this, but I think vehicles only repawn after the destroyed vehicle disapears from the map. Example: a mongoose, set to 10-second respawn, is destroyed. Only after the destroyed mongoose dissapears, a new one will spawn in it's place. Also, try to be a little nicer to Forgehub members.