High Haven

Discussion in 'Halo 3 Competitive Maps' started by Debo37, Apr 16, 2008.

  1. Debo37

    Debo37 Ancient
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    Map Title: High Haven
    Altitude with Attitude

    Download Here
    (use default gametypes for this map)

    EDIT NOTE 7/10/08:
    I hate thread rating abusers. If you're going to be a troll and rate the thread a 1 star, go ahead and do so, but then GTFO. If you're honestly insecure enough that all you can do to make yourself feel better is negatively rate something on a Halo forum, you have no business being here. Go to Bungie.net or GameFAQs where you'll fit in with the rest of the socially inept and repressed who have nothing better to do than get on the Internet.

    Description:
    I present to you all my third map, and my first map posted here at Forge Hub. As per my standard Forging style, this map is small, and is based on the concept of close quarters combat. This map uses interlocks, and was not budget glitched. <-Yep, you read that right.

    This map, High Haven, is an asymmetric map based on the concept that height equals might. It was designed to be either a splitscreen FFA map or a small team (2v2 and 3v3) asymmetric objective map, and its rather small size reflects that.

    There are two distinct regions of the map, the top, and the bottom. I'm amazing at names, right? The upper area is narrow and confined, and is an excellent battleground. In objective gametypes, the Attacking team is spawned at the top. The lower area, however, is more open. The Defenders spawn in the bottom area during objective gametypes.
    A map wouldn’t be a map without multiple ways of moving between areas. This map doesn’t disappoint. There are four ways from each area to the other, the Grand Staircase, the Back Staircase, the Shield Door, and the one-way (bottom to top) Elevator, as well as the one-way (top to bottom) Chute. This map supports all gametypes. Yet, as with all maps, some gametypes are more fun than others. I recommend:

    One Bomb Assault (Best gametype for this map by far, 3v3 is most fun)
    FFA Slayer (3-5 players)
    FFA Crazy King (3-5 players)
    Team Slayer (2v2 is more fun, but 3v3 works fine)
    One Flag CTF (3v3, slow down the flag carrier a bit more than usual)

    Screenshots:

    The Grand Staircase is the focal point of the map. It is a two-story staircase, and is wider at the top. Glory is won and lost here.
    [​IMG]
    Grand from Top
    [​IMG]
    Grand from Bottom
    [​IMG]

    The Back Staircase is a sometimes-overlooked stairway that provides a sneakier way of accessing the top. It also has a blind corner on the middle landing that can be used for Sword/Mauler camping. It’s a legitimate strategy!!
    [​IMG]
    Another View
    [​IMG]
    Back Staircase from Bottom
    [​IMG]



    Staircases alone are boring. Thus, there is another way up. A series of platforms extending from the walls lead to this shielded entry point.
    The Shield Door Entry Point
    [​IMG]
    Shield Door from Top
    [​IMG]

    This one way access point, the elevator, moves you from Bottom to Top. Simply run into the corner of the elevator (near the flashing receiver node) and get whisked away.
    [​IMG]
    Elevator Entrance
    [​IMG]
    Top of Elevator
    [​IMG]

    The Chute, conveniently located between the Grand Stairs and the Back Stairs, is a useful way to get to the Sword’s spawn point. Drop down and surprise foes below. Or escape from a pursuer.
    [​IMG]
    Sword Spawn- Note the fence wall bisecting the Double Box it resides in
    [​IMG]

    Bottomside is a semi-open area. Use the Fence Wall ceiling to your advantage to pick off weakened foes on top. But be careful- they can shoot you too.
    [​IMG]
    The Defenders' Base
    [​IMG]

    Topside is a hotly contested area. Bring your A-Game. Or your close quarters weapon. Whatever floats your boat.
    [​IMG]
    Topside's Mauler Spawn
    [​IMG]
    Bottomside from Topside
    [​IMG]


    Weapons on Map:
    1 Rocket Launcher (0 spare clips, 90 second respawn)
    1 Sword (runtime max = 1, 120 second respawn)
    1 Mauler (clips = 1, runtime max = 1, 60 second respawn)
    2 SMGs
    2 Spikers
    1 Plasma Rifle
    1 Needler
    2 Assault Rifles
    2 Battle Rifles
    1 Carbine
    4 Frag Grenades
    4 Spike Grenades
    1 Bubble Shield
    1 Power Drainer

    I hope everyone that downloads this map enjoys it! Please comment, I really appreciate your feedback. All of it. It'll make my future maps and maybe even a redo of this one (if necessary) better. :) Also, feel free to bump the Bungie.net thread. It's hard to get stuff noticed there!
     
    #1 Debo37, Apr 16, 2008
    Last edited: Mar 7, 2009
  2. MNM1245

    MNM1245 Ancient
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    Its wierd this map makes foundry feel alot bigger from the screens...wierd
     
  3. Metroshell

    Metroshell Ancient
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    Looks perty c00l. I'll try it out.
     
  4. Revenant

    Revenant Ancient
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    Dude, amazing map, this is seriously one of the best maps I've seen.

    9/10
     
  5. Debo37

    Debo37 Ancient
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    Thanks guys! Hope you all like it!
     
  6. Sgt Hamburger

    Sgt Hamburger Ancient
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  7. Debo37

    Debo37 Ancient
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    Link fixed. Sorry about that guys. It worked when I previewed it, but it's fixed now. :)
     
  8. Draw the Line

    Draw the Line Ancient
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    I really liked the vertical layout of this map. I managed to play a game of slayer on it and I had a lot of fun. I'm glad you moved the rocket launcher, I think that made a big difference in game play. I still want to play a game of one flag on this map. I know its going to be intense. Keep up the good work.
     
  9. Y35 <3

    Y35 <3 Ancient
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    Looks pretty cool
    idk how well it is tho from the screenshots
    and one thing is, you may want to put the boxes u have in the floor underneath, to make a smooth running surface
     
  10. Debo37

    Debo37 Ancient
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    Thanks for commenting guys! Glad you liked it DTL. And to The Official Y35: I left the open doubles on the floor above ground because lowering them made the top look uneven, and I didn't have an extra double box to fuse within to eliminate gaps and make it look even. Part of my goal with this map was to not use the budget glitch. ;)
     
  11. RoflcopterSoiSoiSoi

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    Hi! I've been a long time "lurker" on these forums, so to speak, and when I joined today I promised myself that I'd comment on this thread. I saw it when you posted it last wek, and I downloaded it and have been loving it. It's a great 4-player split screen map, and my buddies and I always have a fun time with it when they come over to my house to play Halo. I really like how it isn't escapeable, because a lot of maps aren't, and that detracts from gameplay. If you ever make any more maps, please tell me. Also I'd love for you to recommend good maps to me if you could. I'm a bit of a newb to Forge and stuff.

    Edit: Oh I forgot to say I love the pics. They give the map a good feel, and make it feel like I'm there.
     
    #11 RoflcopterSoiSoiSoi, Apr 21, 2008
    Last edited: Apr 21, 2008
  12. VestigeL

    VestigeL Ancient
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    Looks interestingly big... I check it out later but judjing from the screenshots, it looks pretty nice but lacks some aesthetics, no big deal.
     
  13. Muskrat01

    Muskrat01 Ancient
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    Great Map

    Love the map man like how the pix are on the post in forge hub...anyways level up Muskrat jr. for me!
     
  14. Altair4PM

    Altair4PM Ancient
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    This looks like a seriously good map considering that you haven't really made many yet.
    Everything looks real neat... next time add in some unique aesthetic touches if u can!
    Qd... or will be soon.
     
  15. Tinginho

    Tinginho Ancient
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    it does make foundry look bigger
     
  16. Debo37

    Debo37 Ancient
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    Thanks for the feedback guys! Glad you posted here, and I hope you enjoy your time at ForgeHub RoflcopterSoiSoiSoi (awesome name too btw).

    I don't get why the screens make it look bigger. High Haven's actually a pretty small map, but I guess zooming the camera in a bit when taking pictures worked to my advantage. :D Or maybe it's a disadvantage...

    For those wondering about the lack of aesthetics, the simple reason for that is because one of my goals in making this map was to not use the budget glitch, and see what I could come up with using the original Foundry constraints. Turns out I'm never going without unlimited budget again. It was just too hard, and hindered my creativity. xP

    I hope you all enjoy the map! Remember, any and all feedback is appreciated. It'll make my future maps (and maybe even this one, if I do a v2) better. Thanks!
     
  17. K1llersnipe

    K1llersnipe Ancient
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    This map looks really fun. some nice work. i think the screenshots add alot to it
     
  18. LXV Grizzly

    LXV Grizzly Ancient
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    Wow this looks camp-erific, but for a close quaters map it looks pretty good so ill give it a try, nice layout by the way!
     
  19. Debo37

    Debo37 Ancient
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    Thanks! The layout was changed so many times that it's not even funny. And yeah, the map is camp-erific (love the term btw). Try it out and tell me what you think! If anyone does get the chance to test it in a group, I'd appreciate it if you test 3v3 One Bomb. That seems to be the best gametype to play here; it hits that perfect balance between chaos and strategy.

    Again, thanks for the DLs and positive feedback everyone! It's gotten over 1000 DLs now. ;)
     
  20. Dodfrontlines11

    Dodfrontlines11 Ancient
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    looks cool but the screenshots make it seem just like a bunch of hallways.
     

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