City Survival

Discussion in 'Halo 3 Casual Maps' started by Obarbarian, Apr 16, 2008.

  1. Obarbarian

    Obarbarian Ancient
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    Bear with me this is my first time posting something (if i do it wrong just tell me how to fix it)

    City Survival

    The survivors of the first great zombie outbreak locked themselves into containment for some time. But supplies are low and tempers have began to run hot and they have unanimously decided to emerge from hiding. at the end of the road was humanity's last stronghold and there they may discover food and ammo.

    This map is set up for zombie gametypes. I suggest setting the humans to no radar and the zombies to a small radar. as well as starting the humans with just pistols or smgs. make the zombies stronger (300-500%) with no shields though and make the alpha immune to headshots while the rest are vulnerable to headshots. also make the zombies slower. 50 - 75%. set up the custom powerup to enable radar for a period of time and give it a decent range.

    The idea is for the humans to battle through the streets to get to the base which holds most the weapons.

    [​IMG]
    this is the exit from the hiding area. a grav lift will spawn at about 10 seconds into it. so far ive had no problems with people hiding in the spawn zone.
    [​IMG]
    just a view of the streets this is the first thing the survivors view as they emerge. there are a few weapons out here but not many that will take out the zombies
    [​IMG]
    one of the views from the rooftops. this is zombie territory and it allows them to do some sneaking on the unsuspecting survivors.
    [​IMG]
    humanity's last hope lies with this rickety old building
    [​IMG]
    a view of the roof. the custom powerup here is set to be the watch tower. so one person on top can convey the zombies' position to the rest of the team.

    I also have pictures of the rooms in the base but i dont think they really show much so i am leaving them out for now. the base is three stories with the roof adding one more platform.

    Download Map
     
    #1 Obarbarian, Apr 16, 2008
    Last edited: Apr 16, 2008
  2. MNM1245

    MNM1245 Ancient
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    Looks alright. I kinda like what you did with the Custom Powerup but not if it instant respawns.
     
  3. Obarbarian

    Obarbarian Ancient
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    that can be easily fixed.
     
  4. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    looks nice, you did everything correctly for your first post so good job on that, and welcome to forgehub i hope to see more of you.
     
  5. Obarbarian

    Obarbarian Ancient
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    thanks for the welcome. glad to be here.
     

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