How to make the new maps get gradually darker over time.

Discussion in 'Halo and Forge Discussion' started by Dragoncoals, Apr 15, 2008.

  1. Dragoncoals

    Dragoncoals Ancient
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    No pictures, because I can't get on my xbox.


    First, Open a canvas, then spawn a Juicy FX.

    Set the respawn time to 90 seconds, and make it NOT spawn at start.


    Next, Spawn a Gloomy FX and place it next to the Juicy FX.

    Set the respawn time to 180 seconds, and make it NOT spawn at start.





    Result:

    90 Seconds in, the Juicy FX will take affect, making the map of choice a little darker.

    180 seconds in, the Gloomy FX will spawn and combine with the Juicy FX to make an even darker map.







    Have fun.
     
  2. BA_Tango

    BA_Tango Ancient
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    You know, if they change the lighting to make it lighter or darker... would could have made maps that changes the time of the day!
     
  3. Whisper

    Whisper Ancient
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    Now, if we could only make them despawn after a certain time :(
     
  4. Orannis

    Orannis Ancient
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    Just throwing this out there, for zombie game types, switch juicy with gloomy. Then add old timey as the second one. The map will become insanely dark. THis would cause people to find hiding spots and weapons at the beginning and provide the zombies chances of sneaking up on people later in the game.
     
    #4 Orannis, Apr 15, 2008
    Last edited: Apr 15, 2008
  5. marquis madness

    marquis madness Ancient
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    this would work well for areas with tight corners, you need to watch corners and hiding spots
     
  6. IxGUNxSLINGERxI

    IxGUNxSLINGERxI Ancient
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    sweet i also found if old timey is there to it helps a little bit
     
  7. Kapura

    Kapura Ancient
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    NO! OT + Juicy + Gloom = FAIL. I played a game of infection with this technique on Blackout, and it was an exercise in frustration for all parties involved.
     
  8. a dumb cat

    a dumb cat Ancient
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    I haven't really played with the fx objects yet, but does anyone know if they are immovable objects? As in, if you put it on top of a box and then delete the box, will it float indefinitely?

    Thanks,

    --dc
     
  9. squidhands

    squidhands Ancient
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    Thank you sir for posting this. I wonder how long it will take for all the schlubs who aren't privy to this place to figure that one out...
     
  10. a dumb cat

    a dumb cat Ancient
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    Yup, then they'll all be like, "OMG I just diskhovurred tihs 1337 tekneek guyz I am teh first there4 I am 1337!!!11ONE!!1"

    lol @ Bungie's forums.

    --dc
     
  11. Revenant

    Revenant Ancient
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    This is seriously a great thing, the FX I mean. They will allow players to create all kinds of visual effects. And as you guys mentioned set the mood for Zombie variants.
     
  12. Zoy

    Zoy Ancient
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    Well... they can't be seen at all during play, only while in Forge. And they affect the entire map no matter where you place them. Not sure if this is what you're getting at. They affect the map's appearance while you're moving them around in editing mode, too.
     
  13. a dumb cat

    a dumb cat Ancient
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    I know they're invisible, but I was hoping that maybe, just maybe, you could place one over a fall on top of a pallet (held up by a teleporter for example).

    Then, have a fusion coil spawn so many seconds into a game far above the pallet that will destroy the pallet and make the fx object fall. As soon as the fx object fell down and disappeared, the visual effect would also disappear, helping some of the above poster accomplish their task.

    Of course, the fx object would be invisible the entire time during a real game, so this would all happen "behind the curtains," so to speak.

    That's what I meant

    --dc
     

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