Influence v1

Discussion in 'Halo 3 Competitive Maps' started by Zero Kontrol, Oct 4, 2009.

  1. Zero Kontrol

    Zero Kontrol Ancient
    Senior Member

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    Ok so this is my first conquest map. It's nothing compared to all the conquest maps out the but w.e. I am almost positive I messed up the spawns, but i am unable to get some people together to try it out myself. So I hope u guys give me feedback and if the spawns are messed ill fix them.

    Ok takes place in the skybubble on sandbox.

    Map only took 4 or so hours, i avoided the use of interlocking for time reasons, also the sides are as close to symettrical as i coul get them

    Pictures: Blue Base

    [​IMG]


    Blue Territory Number 2

    No Picture...

    Middle Territory

    [​IMG]

    Red Territory Number 2

    [​IMG]

    Red Base

    [​IMG]

    Weapon List(off the top of my head)

    4x Spiker
    4x Spike Grenades
    2x Brute Shot
    4x Battle Rifle
    4x SMG
    2x Plasma Rifle
    8x Frag Grenade
    4x Carbine
    2x Sniper Rifle

    Best played with large parties enjoy and give feedback please. I think there will be major spawn issues cause im new to the spawning System. So any tips on how to fix will be necessary.

    Download links:

    Map: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96435661
    Gametype:Bungie.net : Halo 3 File Details
     
    #1 Zero Kontrol, Oct 4, 2009
    Last edited: Oct 4, 2009
  2. l PATRICK l

    l PATRICK l Ancient
    Senior Member

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    your pics aren't correctly posted, please fix within 24 hours, i dont have a link but im sure you will find out from others, use photobucket and copy the image code
     
  3. Zero Kontrol

    Zero Kontrol Ancient
    Senior Member

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    I will use photobucket considering haloscreenshots isnt working out to well...

    Pics are fixed
     
    #3 Zero Kontrol, Oct 4, 2009
    Last edited: Oct 4, 2009
  4. VIBlackDragonIV

    VIBlackDragonIV Ancient
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    Good job on getting your post up to standards. Ok as far as your post is concerned you have done well providing a weapons list pics and a DL link.
    Your map isnt bad either however do not be surprised if people dont like the fact that a lot of your walkways do not have guardrails.
    It just helps when strafing and stuff and not falling off. So if you make a V2 or any other maps be sure to include them.
     
  5. Fusionguy

    Fusionguy Ancient
    Senior Member

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    I think the spawns will be a bit open (you haven't actually shown us where they are but NVM), assuming that they are on that arch along the back platform. Also you have appeared to use little to no geo-merging. I think that if you cleaned this map up a bit and merged a bit more I would download. So no download ATM, but I look forward to a V.2 :)
     
  6. Zero Kontrol

    Zero Kontrol Ancient
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    Guard rails are needed I just didnt have time. Also i willl do some merging and interlocking for v2. Merging and interlocking will be done by next week, but as for the guard rails tonight
     
    #6 Zero Kontrol, Oct 4, 2009
    Last edited: Oct 4, 2009
  7. Benzu Akamaru

    Benzu Akamaru Ancient
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    Take inspiration from truly good conquest maps--none of them are in the skybubble... And you should practice interlocking a bit more before posting.
     
  8. l PATRICK l

    l PATRICK l Ancient
    Senior Member

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    as far as your first post, i wont be too hard on you however the map has too many detours, conquest is all about "one way one goal" objective gametypes, and from the looks, if you have too many variations in places to go, it tends to decrease gamplay, im sure gunnergrunt can help you more than me, but those are just a few pointers, look at my conquest map for reference on the "one way one goal" that conquest maps must have
     
  9. Zero Kontrol

    Zero Kontrol Ancient
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    Scrap this map i didnt put time into like i should have. Ill do a new one and have it in maybe 3 weeks time.
     
  10. pyro

    pyro The Joker
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    really all this needs is some expanision off the walkways
    that and some cover for the open expanses and this should be good
     
  11. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I'm happy to see that you experimented with the conquest feel, but I don't think you represented it very well. The map is breakable, which is funny because it's already completely open. I feel like you have the spirit but are just too lazy to forge the good project. It could be pretty solid, I mean you stray from the spirit/tradition of conquest, but somethings definately there.
     

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