CounterPlan

Discussion in 'Halo 3 Casual Maps' started by Killerjoker11, Apr 16, 2008.

  1. Killerjoker11

    Killerjoker11 Ancient
    Senior Member

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    Map Title: CounterPlan
    Short DescriptionInfection map, Need to work together to win, and last 30mins. Stick together!

    Gametype:
    Gametype

    Map:
    Map

    Description:


    Alpha Zombie Traits:
    Weapons: Swords
    Health: 100% No Shields. Regenerate (100%)
    Speed: 125% (15% Faster then the reg zombies.)
    Jump: 100% Regular.
    Zombie Traits:
    Weapons: Swords
    Health: 100% No shields, Regenarate (100%)
    Speed: 110%
    Jump: 100% Regular.
    Humans
    Weapons: Magnums
    Health: 100% Shields, Regenerate (100%)
    Speed: 100% Regular.
    Jump: 100% Regular.
    Items on Map:
    Mauler
    Fire Grenade
    Frag Grenade
    Plasma Grenade
    Spike Grenade
    Deployable Cover
    Trip Mine
    Energy Sword
    Turrent
    Shotgun
    Battlerifle
    Gravity Hammer
    Sniper


    This is a Decently hard game where you have to WORK togather to win, else your all get wiped out. You spawn in the command room, where then in 45seconds a gravity lift (pickable) Spawns. Which will get you too the upper level.After that theres a bit of weapons/grenades for your journey. After 120seconds Stairs spawn, helping the zombies get too you. Go off too where theres 2 barrels, 2 small barrels, jump off and follow that path. Then you destroy the wooden crates grab weapons etc you need. Then Camp there till the gravity lift spawns (pickable). Then go to the side with teh pallet and jump over the short barrier and your done!
    Doubtly you will camp long, everyrhing doesn't respawn, so dont break turrent :).

    Have Fun.

    Pictures:

    [​IMG]
    [​IMG]
     
    #1 Killerjoker11, Apr 16, 2008
    Last edited: Apr 16, 2008
  2. Craz

    Craz Ancient
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    Sounds interesting, though the Old Timey thing may be a bit...awkward...
     
  3. Killerjoker11

    Killerjoker11 Ancient
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    I wanted it too seem "Creepy" :p
     
  4. Craz

    Craz Ancient
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    Wouldn't Gloomy do that? I like the combo of Gloomy and Juicy, personally...
     
  5. Killerjoker11

    Killerjoker11 Ancient
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    Gloomy is sorta too dark for me imo :p
     
  6. Craz

    Craz Ancient
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    Ah, but that gets into the issue of people's TVs. I personally have a very bright TV, so gloomy just looks a bit overcast. But, on my cousin's TV, gloomy on Blackout would be like playing in the dark. I suppose this is an issue many mapmakers will become intimately familiar in the very near future. However, there is a certain validity to being able to convey a "feeling" to people. Perhaps if Bungie had hardwired something in, such as the ability on a per-person basis to turn the screen effects off while in map or something....just a though.
     
  7. Killex

    Killex Ancient
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    This map looks hard, yet kewl. May be difficult to organise this game as the halo community is generally not made up of people willing to devote half an hour to one game.
     
  8. Waylander

    Waylander Ancient
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    That would make things a bit more unfair.

    If everyone else has theirs turned on and it's really dark for them then the guy that turns them off will have an easy time
    In the land of the blind, the one eyed man is king.



    Anyway, que'd or download will comment on map once I've played through.
     
  9. Reynbow

    Reynbow Ancient
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    The best combination for a zombies map (To make it darker) is, in my opinion, the black and white one plus Juicy. Makes the map slightly darker but not too dark.
     
  10. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    I don't like the old timey look, and the spawns are all in a heap with no strategic placement whatsoever, same with the weapons. Spread them out a bit. Make the weapons a risk to get to, and make it so the spawns don't just face the wall like that.
     

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