Download Link: Bungie.net : Halo 3 File Details Wasteland clash is a symmetrical map set in the crypt, designed for team games. It features two bases facing each other, and walkways going from each base to a middle neutral structure. You can either try to take on the choppers that control the wide open ground or make your way to the enemy base via the walkways. It is set up for slayer, team slayer, assault and king of the hill. 4-16 Players. Weapons: 4x Covenant Carbine Respawn: 30 sec 4x Battle Rifle Respawn: 30 sec 2x Spartan Laser Respawn: 60 sec 2x Shotgun Respawn: 60 sec 2x Sniper Rifle Respawn: 60 sec 2x Needler Respawn: 30 sec 2x Machine Gun Turret Respawn: 120 sec 1x Rocket Launcher Respawn: 180 sec Equipment: 4x Plasma Grenade Respawn: 10 sec 2x Power Drain Respawn: 60 sec 2x Bubble Shield Respawn: 60 sec 1x Overshield Respawn: 180 sec Vehicles: 4x Chopper Respawn: 120 sec 2x Transport Hornet Respawn: 180 sec Pictures: An overview of the map, featuring red base. An overview of the map, featuring blue base. The middle structure of the map. The top level of the base. The bottom level inside of the base. The front of the base at ground level. A view of the ground level from one of the corners, facing towards the middle structure.
Good looking map. I love maps that are made with the wood objects in sandbox. I don't know why. There is one thing I don't like about the map. There is Hornet in the crypt. I haven't played the map but is that a good idea? I have troubles with a banshee in the crypt.
the two hornets are there for alternate transport options, they are the watered down versions of the hornets with no missiles and weakened machine guns, this and the cramped space of the crypt combined with two regularly spawning spartan lasers at each base stops the hornets from being overpowered, and just adds another aspect to the gameplay
i really like the forging on this map, it looks v. clean. however im not sure about the killball? does it really add to the gameplay? because IMO it detracts from the otherwise neat aesthetics... also it seems like this is a casual map what with people confined to the walkways with spartan lasers whilst tons of vehicles prowl above and below. idk maybe you should rethink the gameplay for a v2, focussing on the ground floor and making it MLG-style maybe? hope this helps!
I gotta say that i dont really like it.. It is too plain and nothing too much special about the map.. Really good forging just not the best idea.. 4/10