So I just thought of an idea for a cool infection map and if enough people think its a good idea i will make it. Ok so its basically lots of rooms, none the same, that are connected with doors. These doors will open and close by themselves(no switches). For example all doors will open for 10-20 seconds and in that time you explore through other rooms then after that 10-20 seconds is up the doors will close for another 10-20 second meaning that anyone is those room will have time to fight. The map would be completely indoors. Now this is where the infection comes in. All non infected will spawn in random different rooms and to better there chances against the infected they must try to find each other. (FFA could would also on this map) Now ive got a few options as to how the game will play out and it would be good if you could comment on which one you think is most effective. Firstly would it be better to a) have all the infected spawn in different rooms like the non- infected or b) have all the infected spawn in the same room Secondly would it be better if a) the infected had access to shafts that connected all the rooms but the shafts would be located on the roofs so that once they dropped down they would no longer have the advantage. For option a the infected would have to spawn in the same room or b) not have shafts Lastly would it be better if there was a) one zombie that was powerful or b) multiple zombies PLease comment on what you think of the idea, any suggestions or ideas you may have, and of course the options presented. PS: just in cass your wondering my fav options are b a/b ( not sure ) b
B a a those are my answers. Could be good. If not then it might be horrible. I made a map like this my first time on foundry. Didn't work out to well. On sandbox you could probably pull it off.
Yet I was thinking something like what you've got but the only thing I disagree on is having one zombie because I worry that it'll be either two hard to kill the humans (that's if they all found eachother or impossible for 1 human to kill him by himself
Or you could make one strong zombie (alpha) that has no radar. Then the other zombies he kills can deal no damage but they help him by searching for other players. Warning though, people would have to have mics to play this.
thanks thats a very good idea. I think I might just use that. Does anyone know how im going to make the open/close doors remembering i only have 4 grav lifts. I was thinking for the other doors I could have a system where pallets all spawn under the door blocks which pushes them up closing the door. Then the pallets are destroyed after 10-20 seconds which causes the block/door to fall down letting you walk over it. Comment if you dont think that will work
Last one. I really suggest you don't go with option A, and if you do... please don't turn it into a fat kid map.
I'm not sure what you want to do with the doors exactly, but this thread might help you out with ideas... Hinges and Sliding Doors Happy Forging
Thanks but I was looking to make the doors out of broken columns or something like that. Sure I show update you on how im going a couple of days after i get my xbox back. Ive got alot of spare time on my hands so I all goes to plan (and i dont get obsessed with ODST) ill have the map fully done and ready for testing within a couple of weeks. And yes you will get credit for your idea (which is brilliant(if it works)). Yes I understand theres alot of people out there who dont like fat kid maps so ill definitely take that into consideration. Once the map is complete ill be testing out a number of different game variants to see which will work best.
B A A- Custom powerup every 180 seconds? It sounds like a good idea but the biggest issue I've come to is that the humans can just camp the doors and shafts where the zombies come from. Apologies if you've already thought of a way around this.
A B B I'm tired of those single invincible zombie games where the humans have to try to assassinate him to end the round, and otherwise, they have one life. I would rather have it so that there were relatively weak zombies that spawned in either different rooms or in shafts (each shaft only connects two or three rooms) that have radar so they can tell which rooms they should go to once new rooms are opened. I really like the idea of having a map with several rooms that open/close randomly, constantly changing the flow of the game. Good luck actually making it.
http://www.forgehub.com/forum/casual-maps/26886-another-ambush-security-tunnel.html Check out that map if you haven't. All the zombies spawn on the top of the tunnel, and drop through holes in the roof, however, the humans don't know where the zombie is going to come from, so the zombie doesn't need to be strong. That's basically what your idea was but in a different shape, no?
I see what you mean but firstly the humans would have to be stupid to camp the shafts and doors because they wont have a chance to kill the zombie before it gets them and secondly any remaining survivor will be on the constant move trying to find each-other or run away from the zombies. I haven't seen that map before but yer it will be similar in the way that the zombies use vent( still not 100% sure if im going to use vents anyway) but the gameplay will be completely different because of the opening and closing doors.
What are you doing to make camping impossible. Will it be harder to kill zombies? Do they do more Damage? Are they faster? Could you possibly give us a basic draft of the gametype and it's effects. Oh and after the survivors meet up couldn't they all just camp together. So, there will be people at each door and shaft in that room.
I really like the radar idea, and the whole idea of this map. This sounds like it will be epic win once you finish. I fully support this.
I'm not fully sure how it's all going to work but I will build the gametype of the map. And if the survivours do meet up and camp to much I'll put a custom powerup for the zombies