Sahara of Snow

Discussion in 'Halo and Forge Discussion' started by aMoeba, Sep 12, 2009.

  1. aMoeba

    aMoeba Ancient
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    [​IMG]
    the open single box on the left side of the defender's base is an anomaly with the panorama, not the map itself

    Up for download: Sahara of Snow
    Map post coming soon​

    Isn't exactly a preview, more of a teaser. Been holding off on this monster for a month now, over 110 hours of work. I'll be releasing either tomorrow or Sunday. Thread shall be edited for great justice. Not the best panorama either, but I made it in a rush so forgive me. To compensate for the extra lack of win, SoS is a BTB map outfitted for one sided objectives (One Flag, One Bomb, Territories, One sided VIP, One Flag/One Bomb recommended). Built for BR starts and 16 players (although playable with a minimum of 12) this map is lots of fun... Oh and guess what? No ghost merging ;)

    B.net rendered video - you'll see more of the map then action, large but inactive party (you'll see myself go AFK a few times) but its on the most recent version of the map.

    [bungievid]93339032[/bungievid]

    It shows that I'm playing on default button layout although I actually play bumper jumper.. strange

    Testers list (90 or so, thank you all!) bolded special people

    MultiLockOn - Helped with most, if not all patches and tweaks. Attended all tests.
    Zachary9990
    AceOfSpades0707
    XxAbstainxX
    AngelzFire
    xXHysteria08
    Cory021
    Conkerkid11
    Slash34715
    Twitchy Bacon
    used man
    ExtreemKablooie
    XIpUn15h3rIX
    Urban Myth XXXX
    Master Debayter
    Bartoge
    TheSteelKnight
    IceIsNice
    TM I GoDShoT
    Staguel
    SPAR7AN 018
    Frozen Banshee
    jabob bradely (wish you weren't here)
    cptpwnage1996
    FH RacingLeague (lololol)
    SilvenRobinGood
    irishALBO
    SIROIS1218
    Silver0range - Offered great suggestions.
    Jackoooooooo
    DoWw - Offered great suggestions and there for many tests.
    x Tucan Sam 5 x
    DarkDeveloper
    RawRgasim
    St33lyDaN76
    BicMac003
    iTz Fuzzywig
    Lunarnious
    Son of Sue
    KWDzero
    MASTERMAN187
    CostlyAxis
    Zoa The Wind
    Boykin91
    mista tipsta
    AuSam
    general alarm
    DOA PRODIGY07
    meltyourtv
    Artiver
    policedylan (why do I even mention his name, I know not)
    jmen77
    TopOfHer
    PsychoBucket
    owndbiglime1
    bandana pirate
    Chin Brothers
    iWiggums
    Stonato - Here the whole way. Motivational support.
    xSharpshooter94
    Tylyr1
    FiendishCash
    Supreme KILA 54
    Viperforce One
    Whats A Scope
    Ultra Magma Man
    Arsalan Rehman
    InnerSandman15
    Playerhata27
    Squirrel Rider
    Halo Nemo
    Broc Rambo
    R0FLninja
    bos45redsox
    Pelgore
    Scorched Fire 2
    Yuri Brute
    My Drunk Buddy
    L1ZARDLuvr
    sooke e sam
    Cryptokid
    POTWINKLES
    MNM1245
    Xx Taisho xX
    mista tipsta
    Skittlemeister0
    ell3ment
    Vincent Torre
    STORMTROOPER118
    ernadc
    DreamCrusher11
    lVlR SlUSHee

    Thank you so much to all my testers, this map couldn't have been tweaked to perfection if it weren't for you guys. Most of you left after two minutes, but at least gave me a motivational splurge. If I missed you, I'm sorry, thanks to you. If your name is mispelled/incorrect feel free to post and I'll fix it.
     
    #1 aMoeba, Sep 12, 2009
    Last edited: Sep 12, 2009
  2. Scobra

    Scobra Ancient
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    Compared to most avalanche maps, this one looks the most unique. Some of the interlocking looks slightly off and there seems to be a lot of jumping around but it still looks very nice and original despite all of that.

    Is the default base still accessible? What about the far end of the map, over by the caves?
     
  3. Dow

    Dow Ancient
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    That bridge that serves as a ramp on the right side of the base looking in really annoys me. You have to jump to get on it, its at a slant, and it isn't fully connected with the base. Thats my only problem with the map though. It plays wonderfully for one sided objective and I know you didn't use any ghost merging for any objects so props for that.
     
  4. Scobra

    Scobra Ancient
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    Yeah, I was going to make note of that as well. Also, I'm not to keen on the teleporter placement for the inside of the base. It just looks very awkward.
     
  5. aMoeba

    aMoeba Ancient
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    The interlocking is top notch where it counts, good sir. I don't believe there are any bad bumps in this map. There is in fact a lot of jumping, but what I did for this map to implement balance is have all the defender's advantages on the second floor, while the actual objective spawn is on the first floor at start spawn (right at the entrance of the cavern). Thanks for the complement, much appreciated.

    Well, I personally have had many issues with this bridge, that is, forging it to make it work. I put it an angle so you can actually jump onto it. I'm 90% sure you can still walk up it and land on the ramps without having to jump, but I might be wrong. The main issue I faced with the bridge was that having easy access from the bottom and top side was near impossible, but seeing as it is a hot spot, I'll do my best to make it better sometime tomorrow before I post it.

    Oh and thanks a bunch Dow, you're one of the best testers I've had :)
     
  6. Scobra

    Scobra Ancient
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    Okay, good to hear. Also, have you considered opening up the caves to have another way into the base? Thinking about it, it sounds like it could have the map opened up more and another area for the offense team to go in and get the flag.
     
  7. aMoeba

    aMoeba Ancient
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    To tell you the truth, that was the original map, and it played horribly. All focus would be on the cavern because it was 1/3rd of the distance and you could grenade spam. So I blocked up the cavern and better gameplay resulted, then I moved the walls so now you can't even get in the cavern (unless you went around outside the intended half of the map). Yeah, trust me, opening up the cavern doesn't bring out this map's style. There really are 3 (4 if you know how to jump well) entrances into the base, all from different areas. Most people go from the slanted bridge or the middle, so if you go 3 or 4 you're bound to get in without being caught (unless of course the team you're playing has a good strategy).
     
    #7 aMoeba, Sep 12, 2009
    Last edited: Sep 12, 2009
  8. Scobra

    Scobra Ancient
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    Well, then have you considered just having it blocked in asymmetric games and opened up in symmetric? Or just having it where you can go in there but the lifts are blocked some how so you could at least spawn in there or something to that extent.
     
  9. aMoeba

    aMoeba Ancient
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    I keep the extra items in the cavern lol, like some ramps because if I delete them I lose them. This map doesn't work for symmetrical games though, you must realize the map is literally built on one sided games, so symmetrical would be horrible beyond belief. And about just blocking the cannons and having it as a spawn room, no. Including the default Avalanche's shotgun room was a big mistake and no one could ever score due to the camping. Now its poking out and its a much better playing game.

    Trust me though, 110 hours of work doesn't go without considering every option.

    added tester's list
     
    #9 aMoeba, Sep 12, 2009
    Last edited: Sep 12, 2009
  10. Boston

    Boston Ancient
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    aMoeba my name isn't listed :(

    Lol anyways, this map is fantastic! I just love it! I love how you designed it, and the forging is just great! My favorite is Assault because CTF is just way too difficult and it really takes away from the overall fun factor. I will never forget the game when my team of no names rushed in the arming room and won the round in literally 25-30 seconds...like seriously...we immediately rushed, got in, and held it down til it exploded...haha a very fun round that was! Anyways, great map man!
     
  11. Pel

    Pel Ancient
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    I've tested this before! :) I love this map, especially for 1 Flag. Is this set up for 1 sided Territories? That seems as if it would be awesome. I can't wait to see the final version!

































































































































































































































































































































































    (Add me to the testers list!)
     
  12. MultiLockOn

    MultiLockOn Ancient
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    I'm glad I can be on your testers list. I'm looking forward to helping you out even more in the future, and god damn it woman, answer your party invites. But to those of you looking at the map for the first time, it's probably one of, if not the best, one sided Avalanche map ever made.
     
  13. aMoeba

    aMoeba Ancient
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    Its balanced for CTF now, because I moved the objective spawn out of the room. Added to tester's list.

    Yeah, its setup for 1 Flag, 1 Bomb, Territories, and 1 Sided VIP. Although, I didn't run any tests on 1 Sided VIP and Territories (truthfully only one), so they might not be all that great. Added to the list as well.
     
  14. Krazy Kumquat

    Krazy Kumquat Ancient
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    Wow, I must say the video really makes this map look great. The gameplay looks great and I can't wait until you post it so I can get some games in on it.
     
  15. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    lol

    I really think even though your vid is a little lacking, this map definately has potential to be epic win. In fact, revolutionary. I have seen one other map with a layout like this, and it was an all around epic fail from gameplay and forging quality standpoints. This map seems to be good enough to usher in a new forging style, with a lot more Z axis than the current maps that focus on one, maybe two levels with a little path on the bottom. This post would make anyone proud, and I really cant wait for this to come out.
     
  16. Sup3rGhandi

    Sup3rGhandi Ancient
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    lol i just shouted RUN IT YOU SLAG at my screen, cool map definate dl.
     
  17. Matty

    Matty Ancient
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    Snow can qualify to be a desert. The antarctic is a desert. So your name means 'Desert desert'. Bit **** don't you think? I just think you could come up with a better name, like Snowdrift, or some ****.
     
  18. aMoeba

    aMoeba Ancient
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    I didn't even bother with the word desert, so I don't know where you came up with that. I went for Africa's Sahara and named it Sahara of Snow. Big deal.
     

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