New Forge Glitch

Discussion in 'Halo and Forge Discussion' started by Jex Yoyo, Sep 3, 2009.

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  1. EpicFishFingers

    EpicFishFingers Ancient
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    It never disappears either.
    I'll tell you exactly what I'm doing:

    1) Placing two open double boxes
    2) Setting one to never respawn
    3) Dummying both of them (one of them never works first time, but the vid showed the same problem so this isn't where it's going wrong)
    4) Making sure the teardrops are where they should be
    5) Picking up the box that is set to respawn at the default time of 30 seconds (at this point, the teardrop moves to the underside of this box, as I have picked it up)
    After this, I wait for the other box to disappear. It never does.

    EDIT: Just got it to work. Rule of thumb: it only works when you're alone, whether you have host or not.
     
  2. Noxiw

    Noxiw Ancient
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    You do not have to be alone, I have always had a second player in my game while using this technique so he can be my eyes while I align my piece properly.

    And for everyone being skeptical about how this is going to be really hard to be accurate with, no it's not. Make a pre-brace, once you're glitched, you're in the correct shape and all you need to do is place is in the right spot.

    I.E.

    1) place two double box's
    2) setting never respawn on one of them
    3) Dummy both of tbem
    4) Grab the "spawn at beggining" box,
    5) Take over to pre-brace, manipulate non-glitched piece to be in the shape and angle you need it to be in.
    6) Wait, once the "Never" box dissapears and you have your no-clip'd version, it is in the EXACT shape you were holding the old one.
    7) Simply move the piece where it needs to go to. (Without touching the right-trigger ever. (except to bring it closer or further away from you)

    This is where your second controller comes in handy. (I don't actually have another person for this, I am just controlling two characters in game)

    8) with the eyes of your other screen, make sure you have the piece exactly where you want it to be. Note you can walk on the no-clip object without anyworry that it will be "slightly moved". Trust me, following this method insures accuracy and is 1000% times faster than attemping accuracy with old forge methods.

    (Note that the glitched block when walking on it as the second player, it will bump you around regardless, that is just some conflict with the glitched block and it supporting something, once you have it placed it won't be bumpy.)

    (A couple of other things to note, don't try to stack items on the glitched block, it may seem solid as you are pushing pieces against it, but once you let go it'll slowly fall through it. Also if the person holding the glitched block tries to get the other player onto the block, they will fall through as if it isn't there. The second player must initiate walking onto the block for it to be "real")

    EDIT:
    Using this glitch, I have achieved the MOST accurate pieces I've ever placed to date.
    [​IMG]


    This is just one of the pre-braces I've used on this creation so far, and to use it, once I dummed both blocks, I would grab the 30 second respawn one, shove it against both surfaces neatly and wait, getting a glitched block in that exact angle, ready to be placed.
    [​IMG]
     
    #222 Noxiw, Sep 9, 2009
    Last edited: Sep 9, 2009
  3. diger44

    diger44 Ancient
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    Did anyone even read my post about the solution to the invisible objects glitch?
     
  4. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Added this to the tips. This is actually really helpful. I am sure people thought of this, but thanks for taking the time to let us know. Also, what are you making? Looks almost like Mayan Griffball, but I really cant tell.

    If people take this kind of time, it shows dedication. Also, I'm really sorry for those of you who made epic strutures the old way. Like diagonaly forged half-castle structures. (dont hurt me!)

    Yeah, updated to the first page as a tip.

    Loled so hard I though I would die. Humor is important too.
     
  5. Gunnergrunt

    Gunnergrunt Ancient
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    Here's a video for ya. That technique is more useful than you think. I didn't give you enough credit because I had only seen Tylyrs second video before now. But here you go. Hope you put it on the front page!

    YouTube - Counter-Merging Tutorial
     
    #225 Gunnergrunt, Sep 9, 2009
    Last edited: Sep 9, 2009
  6. Pel

    Pel Ancient
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    You are amazing Yo-yo. I've already used this for 3 objects in my newest map!
    :)
     
  7. Rifte

    Rifte Ancient
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    Good choice of music gunner. Found your vid to be pretty useful as well. I've just started this technique today, and it' pretty amazing, much better and efficient than I expected. It's so fluid and makes forging incredibly easy. I've even started getting back onto foundry maps because of this... and I promised myself I would never forge maps there again :D
     
    #227 Rifte, Sep 9, 2009
    Last edited: Sep 9, 2009
  8. An UrgeTo Dance

    An UrgeTo Dance Ancient
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    Nice vid Gunnergrunt, it was very helpful. My only concern with that is, will the item become invisible like other objects that are more than halfway in the ground?
     
  9. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Unfortunately, this is a problem. Luckily though, we did have somebody find the solution to this. Check the tips =)


    Updated to the first page. This really helps with my lame explanation. Thanks. One last thing that I think should be tested. I would, but im busy untill friday; Read my theories on how to keep you duplicated item, and, also try the save and quit method. Im thinking that since you didnt place the glitched object the broken duplicate might still be there... let me know what we find. Finding how to do that is the last great leap for this area...
     
  10. RedNeck

    RedNeck Ancient
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    I cant do this at the time either but, I want to warn that if this does work then you can not over do it. Otherwise your map will be very laggy and possible over load the server. That is the hole point in the limit in the first place.
     
  11. diger44

    diger44 Ancient
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    Glad to see my idea actually work. I wasn't quite sure if either would work, so thanks for testing it. BTW if you want to update your quote of me, use this edited version:
    ---
    ...there's only one way of solving it. You should brace the no-clipped object with teleporters completely, even underground. Then just quickly double-tap the A button on the object. Start a new round if necessary. I have never heard of this happening to standard more than half way geomerges. So double tapping or saving and quitting could possibly solve this glitch. The game will think that you picked it up, therefore any "bad" effects from the glitch would go away. I personally have tested this, the double tap method works.
    ---
    Quote that between the dashes. Because the one method doesn't work, no reason to confuse some people.
    diger44
     
  12. Dred Rogue

    Dred Rogue Ancient
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    Dude, I was doing this, but i was stopping after starting a new round, thinking it was an unfixable sandbox glitch. But, you know, the bad kind, but this is the good kind! Yay!!! Thank you for showing this to the world!
     
  13. shinanagins

    shinanagins Ancient
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    This is amazing! i've already used it in a multiple map concepts and it is revolutionary. it definentely deserves placement into forge 101 or 201. just curious though, how did you run across this?

    Edit: also, could you put a video showing how to get them under the map, it was the only unclear part for me.
     
    #233 shinanagins, Sep 10, 2009
    Last edited: Sep 10, 2009
  14. Gunnergrunt

    Gunnergrunt Ancient
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    shinanagins, i made a video of how to forge from under the map. Its in the "tips" section. If you are asking how to bring an object under the ground before you glitch it, all you need to do is twist it around in the sand a bit. It will fall right through the ground. Its harder on some items than others
     
  15. Conkerkid11

    Conkerkid11 Ancient
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    I do admit now after finding out how to do it with the cloning process that it is much more convenient than anything else... I had thought we were limited to just OLN objects, but of course I'm wrong. I'm always wrong. I had said I hated this glitch because a bunch of noobs would abuse it like the tear drop glitch, but that still has yet to happen. I <3 this... Gunnergrunt, is the method you're talking about a way to get them further into the ground?
     
  16. Niddo

    Niddo Ancient
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    Hey, when I used this glitch in Foundry, I had the box in my grip up against the floor and floor and the two walls right by the pipes, so I could angle it easier when I merged it into the wall. After about a minute (I was typing something up while waiting for the other box to disappear), I changed minimum count, and the box in my hand went no clip as usual.

    The spawn'd box did something strange. It first appeared hall in the ground, touching the two walls, but then it began to move on it's own. It slowly floated upwards, and away at an angle as if the two walls and the floor had all pushed it gently. It kept moving slowly as I merged the box in my hand, as if it was in zero g. When I later looked at the replay, I saw that it had floated all the way over to the windows on the other side of the room, but had hit the lower part of the roof before it quite reached the windows and began to float downwards slowly, again like it was in zero g. When I let go of the box in my hand, the floating box disappeared.

    Has this glitch been found before? The only reason I brought it up is because it appears it has clipping still, and thus could bump into moveable items and mess them up. I could put up a link to my file share if my words weren't clear enough. Either way, it was very strange to watch.
     
  17. Zombievillan

    Zombievillan Ancient
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    Well I thank you guys for finding this out. It works well and will help out alot in the future. The only problem is the objects not going farther than halfway down, and I dont want to get under the map. Also the fact that you have to eyeball it since you cant brace it. I also thought about using this new glitch and then setting up a brace and touching it so it will go straight. I do wish I new about this for all of those back alley merges in Foundry back in the day. Good job guys
     
  18. LIGHTSOUT225

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    pre-bracing: a brace set up to the side, which can be used before you duplicate an item.

    when you're holding the item, before you raise the run time up to duplicate it, push it against your pre-brace to maintain its angle, so eyeballing is at a minimum. Also, plug a second controller in to be your "eye" which can tell you valuable information about which way you should move the object, and can run over the surfaces to check for bumps before you place the merge.
     
  19. Gunnergrunt

    Gunnergrunt Ancient
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    Yep, that's what i was talkin bout!
     
  20. Kronos

    Kronos Ancient
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    @ Niddo about the floating: Yes, it's very old. You can make anti-grav vehicles with that. It's fun.
     
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