Progression

Discussion in 'Halo 3 Casual Maps' started by Packnight501, Apr 14, 2009.

  1. Packnight501

    Packnight501 Ancient
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    [​IMG]
    --- Progression ---
    By Packnight501


    Map: Progression
    Gametype: 5 ChamberSAND
    Players: 2 - 16


    After building the infection map on Foundry "5 ChambersSAND" I got a suggestion by Ghost717 to make a Fatkid map using all three areas of Sandbox. Althought this map does not exactly cover the middle section as much, nor does it work with the Fatkid variant, it does move through all three areas (mainly the Crypt) in a game almost exactly like Fatkid. In fact, if you turn down the gravity of the minion zombies & Last man standing, it would work fine.


    Survive the wrath of the Fat kid through 4 unique areas around Sandbox. The "Fat kid" (Zombie) is incredibly slow and has massive amounts of health but is NOT invincible. The humans slowly progress through each room containing progressively more-damaging weapons from battle rifles to spartan lasers. As the humans die they join the zombie as minions. These minions are almost a perfect opposite of the alpha zombie in that they are very fast yet vulnerable to even a single Assault Rifle round.


    This map has been minimally tested. If you find any problems please contact me. I might remove the first Machine gun turret for balancing issues if it becomes a problem. Please leave feedback if you think I should!



    FAQ:


    Can I use the Fatkid variant on this map?
    Like I said, yes you can, but be sure to lower all player/zombie/last-man-standing gravity so that they cannot jump outside the map... not that they'd have any real reason to.

    Why the 5 ChamberSAND variant?
    It originaly goes with my 5 ChamberSAND map but it works flawlessly on this map too. See above question if you want to use Fatkid variant.



    ROOM LOADOUT:


    Room 1: Nothing
    Room 2: BRs, Machine Gun Turret
    Room 3: Sniper Rifles, Beam Rifles, Plasma Cannon
    Room 4: Needlers, Machine Gun Turrets, Fuel Rod Guns, Sentinel Beams, Spartan Laser



    Forge Techniques used:


    [Minimal] Save-Quit Object Placing
    [YES] Object Interlocking
    [none] Map Interlocking



    Images:


    Starting Room Outside View
    [​IMG]

    Humans start: Jump!
    [​IMG]

    ...or be consumed by the Fat Kid!
    [​IMG]

    Crypt Overview
    [​IMG]

    Room 1 Defense
    [​IMG]

    Room 2 Defense
    [​IMG]

    Room 3 (Platform) Defense
    [​IMG]

    Platform Loadout
    [​IMG]

    Don't get too close
    [​IMG]

    Pink is usefull in this map
    [​IMG]

    It pushes zombies off the edge
    [​IMG]

    Don't get overrun
    [​IMG]


    Enjoy!

    Map Variant: Progression
    Game Variant: 5 ChamberSAND

    Please contact me if you find any faults in the map build or if you have any suggestions as to how I can improve the playability.
     
    #1 Packnight501, Apr 14, 2009
    Last edited: Apr 14, 2009
  2. Ix Massacre xxI

    Ix Massacre xxI Ancient
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    This seems good but, I am not really fond of the game varient Fat Kid. The layout looks good and it looks preety clean. It must be super hard for the zombie though because theres so many weapons. Oh one question, on your weapons list it doesn't say anything about a sparten laser but I see one in pic. 7? Good job 3.5/5

    Yey first post
     
  3. Loscocco

    Loscocco Ancient
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    It would be cool, but Fat Kid isnt fun....
    Did you test to see if the Fat kid is having fun? Normally they quit because they hate being slow and being shot at by tons of power weapons....
     
  4. Packnight501

    Packnight501 Ancient
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    Tyvm I'll fix that. I get alot of feedback from people saying that they do not like Fatkid maps, (and to be perfectly honest I think they're geting a bit old too) but you see that game being played so much on Xbox LIVE that I assume people are always looking for new variants for the gametype. I find it quite entertaining to create zombie maps, and this one in particular is a request for one that spans all three areas of sandbox. Although I might re-do that request as the main desert area is only used as a start point, rather than a combat zone...
    I've tested it with 4 people which worked rather well but I would assume it works better with more people, although I think I'll remove the first gun turret to balance it out a bit.
     
  5. Nat Riehl

    Nat Riehl Ancient
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    Could you provide better screen shots? Maybe an overview/under view? I would appreciate it considering I can't see very much of the map with what you've provided so far.
     
  6. Ix Massacre xxI

    Ix Massacre xxI Ancient
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    Good idea about removing the turret and I like zimbie maps to but, I just don't like Fat Kid sorry.
     
  7. Packnight501

    Packnight501 Ancient
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    A lot of fun with a large group but very one-sided against the fatkid. Balancing is a bit off. Recommend lowering weapon damage.
     

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