Kalt

Discussion in 'Halo 3 Competitive Maps' started by PlayPong, Apr 12, 2008.

  1. PlayPong

    PlayPong Ancient
    Senior Member

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    Map Title: Kalt
    A Re-zoning dispute leaves this industrial garage up for grabs.

    Download Map

    Download Gametype

    Description:

    Kalt is a medium sized, symetrical map that brings the fun back to territories. When creating Kalt, I drew from a DoD map (PC) for inspiration, I wanted to create a map that was primarily for default Territories gametypes.

    By the time testing was through, I ended up making my own territories gametype for it just to allow for the weapons balance issues, and spawn camping problems -- both of which have been fixed.


    With 5 territories in total, there are 2 on each teams side, and then a 5th one at the far end of the map on a lonely but bloody bridge. And with 3 ways to cross onto enemy soil -- the main road which passes through all territories in order -- the shortcut, which simply bypasses the bridge territory -- or the tunnel system which leads from your first to the enemies first territory -- You'll always find action.

    Below is the Spawn room as well as this teams first territory flag. Inside the spawn area the teams supply of weapons and respawn points lay. With my gametype for Kalt, players not only spawn inside the shielded room, but also with several seconds of invincibility just incase someone gets cheeky.
    [​IMG]

    Below is the view from the teams 2nd flag outward. The first staircase on the right leads through the shortcut. The far staircase leads up to the bridge.
    [​IMG]

    Below is a view from the Bridge entrance, looking back towards your first flag. On the right, you see the turret house standing guard over the bridge entrance and shortcut -- and right behind that house sits the Second Territory flag.
    [​IMG]

    Below you see the overhead view of the Bridge territory. That fence wall you see on the bottom is the half-way point of the Tunnel System that leads from first territory to first territory.
    [​IMG]

    Just an action shot of red trying to sneak behind enemy lines through the tunnels. Didnt work.
    [​IMG]
     
    #1 PlayPong, Apr 12, 2008
    Last edited: Apr 12, 2008
  2. LIGHTSOUT225

    Senior Member

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    Your map looks pretty interesting, but you could use some more pics to let us all know what the rest of it looks like. The limit FH allows for pics is 20, by no means do you need that many, however, you definitely would find that your map would getmore attention with several more. Just lookin out for ya, and welcome to ForgeHub!
     
  3. PlayPong

    PlayPong Ancient
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    Alright, I just thought maybe there was a three pic limit. I'll add more right now.

    Edit: There, more pics. I have a lot more in my service gallery on my bungie.net profile -- so if you still crave more, the pictures already exist, just lemme know!
     
    #3 PlayPong, Apr 12, 2008
    Last edited: Apr 12, 2008

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