Sandbox Turismo

Discussion in 'Halo 3 Race Maps' started by chung_wii, Aug 29, 2009.

  1. chung_wii

    chung_wii Ancient
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    ____________________________________________
    Turismo

    Hello all, I'm chung_wii here on FH, and I'd like to
    introduce you to my new Halo 3 sandbox racetrack
    named, "Turismo". I got the name from a car...
    NOT THE GAME! This track is located in the
    basement/crypt of sandbox. It features many twists
    and turns, many small banked turns, 3 inverted turns
    (w/ shield door assists), and also a couple down and
    up hills. Every piece of this track has been interlocked,
    insuring a safe, and bump free racing space. This track
    has taken me about a month. I was about to finish
    when school started, so, I waited til I was cumfy with
    my new school, and then I started finishing the track.
    I'd say it ended up well. I think my next track will be
    MUCH better, but for a little crypt track, I think this
    gets the job done. (This was not a money glitched
    map, nor a stacked canvas map, I made due with
    the regulations)

    Anyways, Here are the pictures of the map...

    Overview
    [​IMG]

    Start
    [​IMG]

    intro to bank 1
    [​IMG]

    bank
    [​IMG]

    intro to inverted bank
    [​IMG]

    inverted bank
    [​IMG]

    small hill
    [​IMG]

    another inverted bank
    [​IMG]

    blind hill
    [​IMG]

    banked turn (w/ grav lift assist)
    [​IMG]

    inverted bank turns into a perfectly huge bank
    [​IMG]

    awesome angle of HUGE bank
    [​IMG]

    view2
    [​IMG]

    finish
    [​IMG]

    finish line view 2, (look back and you see the arrow telling the directioin to turn)
    [​IMG]

    finish back to start
    [​IMG]

    DL LINKS:

    Turismo

    Raceway

    I really hope ya'll enjoyed. I had some people test
    this map out with me multiple times, they were
    oO slik Oo, Maverick683, HJ117, and Xx ZOR xX.
    My next track will hopefully be a big mid leval map.
    See ya'll later!
    __________________________________________​
     
  2. Benzu Akamaru

    Benzu Akamaru Ancient
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    Nice. It seems to go all right for not being in the skybubble. Congrats on this map, as it is satisfyingly long but not necessarily an easy course to slip off of. I thought I had seen this map before, but yours is different and better I should say. Expertly crafting, Nice overlapping design, this map is pretty sweet for a racemap. I also like the aesthetics and the arrow.
     
  3. chung_wii

    chung_wii Ancient
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    what are you talking about?
     
  4. sourdauer

    sourdauer Ancient
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    i think benzu was talking about another racetrack "fire and ice".

    nice track, you've definitely got the asthetics down and the merging is baby-skin smooth. it looks pretty cramped at some parts, but at the same time you were able to fit the parts together with as limited space as possible. you have my download good sir
     
  5. Kronos

    Kronos Ancient
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    kudos for working in the crypt, the one annoying thing about the skybubble is: if you have too many people, mongooses fall often, and don't always blow up, making for long waits for a ride. If you left an opening to get back to the track, then good for you!
     
  6. The Moran

    The Moran Ancient
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    *jaw hits floor* how can there be a track seemingly this big in the crypt! deff d/l and you seem to have all the forging perfected. I would alter the finish personally if theres budget/objects as at the moment it is a sharp turn, possibly have a curve in there (just to make it a smoother entrance rather than a sharp drift-stop-go) and I do love the arrow.
     
  7. Obibital

    Obibital Ancient
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    Awesome race track, looks incredibly clean, im not sure how you guys can pull these thins off, but......again awesome job, the lights look prtty wehere dey are!
     
  8. ZANDER1994

    ZANDER1994 Ancient
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    Nice! I really like how it tilts so far to each side, and the blind hill reminds me of a roller coaster. The only thing that I see that might be a problem is where the loop reattaches to itself. It's making sort of a T shape, which could be a hard turn. Also, what happens if you fall off?
     
  9. chung_wii

    chung_wii Ancient
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    I knew some people would think it is fishy, But I placed the destination point in an area that slows you down to just the right speed before the turn... You don't even have to stop or slow down, you just turn.

    I placed at least 5-6 teleporters on the areas where people seem to fall off most often, and it is so intertwined that if you fall of, there is probably a teleporter right next to you.
     
  10. rudy121094

    rudy121094 Ancient
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    WOW! good job nick! I love the huge bank towards the end. It is so smooth! The whole track is awesome! I like how it is a big track inside of such a small space! I'm surprised this isn't getting much buzz. This is ur best track so far. try to make a big mid level track next time or something huge.
     
  11. chung_wii

    chung_wii Ancient
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    thanks Adam, I'll try to make a big mid level track. I just need to understand how to use a stacked and money glitched canvas. i keep screwing stuff up.
     
  12. VIBlackDragonIV

    VIBlackDragonIV Ancient
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    This map looks quite interesting because there doesnt appear to be a single part of the track that is flat or level I mean.
    Also the beginning or starting line- does that make it kinda unfair for the mongeese on top bceause that get a slower start dont they?

    Also go here for a OLN clean sandbox map.
     
  13. chung_wii

    chung_wii Ancient
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    Thanks! I didn't want to make a boring track that is flat. i wanted a lot of veriaty. I need to use a stacked map on my next track. thanks! They don't realyl get a "slower" start... They just... are right behind the others. you can easily pass on this track. its not really a big deal.
     

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