Sandbox MLG Hallway V3

Discussion in 'Halo 3 MLG Maps' started by xT Game Over Tx, Aug 28, 2009.

  1. xT Game Over Tx

    xT Game Over Tx Ancient
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    There are 2 snipers, each with only 4 shots, located on the top of either base. plenty of BR's, 2 carbines in front of the bases. a custom powerup in the center of the map.
    Instead of Screenshots i made a video using Dazzle.
    EDIT: This is still the v1 map in the video. Version 2 isn't too different so i just put pictures of the v3 changes. You should still be able to get a good feel of the map.
    In v3:
    fixed spawns
    fixed errors with double block
    fixed parts where you could jump to undesired (by creator [me]) spots
    Fixed up v2
    I STILL HAVE TROUBLE WITH SPAWNS!!! i think i got it this time but please, if you know how/where to place spawn points good for MLG (problems are: other team spawning close to their enemy's base and stuff like that) please tell me. I HAVE READ THE THREAD ON SPAWN POINTS HERE ALREADY! it wasn't helpfull because that told me why you will spawn where you do. i just need to know where to place them down. Thanks




    YouTube - MLG Hallway Forgehub Guide

    This is a really symmetrical map so the callouts are basically what they are and wherever you spawn becomse "Our____" and the other side is "Their ____" Except of course for Custom, which is in the middle. As shown here ↓
    [​IMG]This image has been resized. Click this bar to view the full image. The original image is sized 1022x766 and weights 139KB.[​IMG]

    The v3 has these changes ↓

    open custom, makes for easier access and less 'nade spamming NOW CHANGED: four obelisks instead of tiny blocks (tiny blocks were movable, i didn't know that)
    [​IMG]This image has been resized. Click this bar to view the full image. The original image is sized 1022x766 and weights 138KB.[​IMG]

    sniper blocks, limits the visibility of the sniper, sniper is less overpowered
    [​IMG]This image has been resized. Click this bar to view the full image. The original image is sized 1022x766 and weights 125KB.[​IMG]
    Thanks for viewing guys and keep the comments flowing, I take into consideration every suggestion and if I feel its nessascary I will update the map for it. As ive done here a couple times, hence: v3.
    Link to map → MLG Hallway v3
     
    #1 xT Game Over Tx, Aug 28, 2009
    Last edited: Aug 28, 2009
  2. kilikx1x

    kilikx1x Ancient
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    can u add a picture of sniper spawn and around it, you really dont get a good veiw of it in the video... thx :p
     
  3. Meteor

    Meteor Ancient
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    While I appreciate the effort you have gone to in order to interlock and build an interesting structure around custom, it looks somewhat asif you just interlocked for the sake of it rather than for gameplay.
     
  4. schleb

    schleb Ancient
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    decent layout brother but i might try this.....
    1. remove weapon holder under custom (forging101 - floating objects) thats a giving....
    2. in all four courtyards add some interest around your small columns...merge something into them so they are not just "lazy cover"
    3.THIS IS A MUST!!!! please move the red/blue lights over the sniper bases instead of where you have them now...its WAY to confusing on your callouts to say "base or THEIR base" add a few features to oneside of the ledges to make it DIFFERENT from the other....so you could use a callout like RED STREET,OPEN/CLOSED RED...same with the courtyards....
    hope this helps you with your next version!!!good luck

    PS 1:26 - stupid lizard tryin to play MLG....
     
  5. xT Game Over Tx

    xT Game Over Tx Ancient
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    alright. certainly will get on those updates. stay tuned (not really its the internet lol) for a v4 thanks for pointing those out
     

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