Foundry The Dread Mire

Discussion in 'Halo 3 Competitive Maps' started by XVI the Great, Sep 1, 2009.

  1. XVI the Great

    XVI the Great Ancient
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    This is a frantic map supporting all team-based games. It's your typical two-base flair, but with a maze in the middle, a top bridge, and a sniper construct. While I think many will cringe at the thought that I added both a Laser and a Sniper, I think it works particularly well, especially with CTF.

    Down in the maze is a Shotgun. Atop the maze is a Power Drain with a perfect line of sight on the Regenerator or Overshield. Atop the maze is a bridge constructed with double walls. It houses the Laser, which is essentially "the thing" to rush. It's certainly not the highest point in the map, however. To its side lays the Sniper construct, housing a (You guessed it) Sniper Rifle, Regenerator, and Sentinel Beam. On the other side lies dormant an Overshield and (Whoa big threat) dual Spikers.

    Flags are situated on the normal middle of both bases, but each base features 2 stories and more than five ways to get in.

    Justice? Screenshots ^.^

    It's a base! And part of the bridge. Took forever.
    [​IMG]
    Other base plus part of Laser bridge.[​IMG]
    The big ol' bridge.
    [​IMG]
    Sniper Construct. Wings: Plasma nades. Middle, top: Sniper. Middle: ...Middle: Sentinel Beam
    Middle: Bottom: Regenerator. They're not that easy to get, I swear.
    [​IMG]
    Mazehunters Anonymous?
    [​IMG]
    Get it hizzere:

    Bungie.net : Halo 3 File Details
     
  2. Meteor

    Meteor Ancient
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    Looks like you have some good ideas, though I am a little concerned about that bottom central area. Too many corners and too few lines of sigh = extreme camping.
     
  3. Ac3Snip3r

    Ac3Snip3r Ancient
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    Adding the maze was a nice touch; I don't know about the shotgun though. The map looks like it has a lot of close combat, so between the camping in the maze and enclosed areas in the map, you could rack up a lot of points. But I do like the interlocking and general forging of the map.
     
  4. jocamar

    jocamar Ancient
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    Ah, I played this today with you. A pity we were only 3. I had to leave when you were about to put Slayer but the map seemed interesting. The LOS in the maze was a bit awkward but apart from that it was a good map. I would turn the bridges upside down to look better.

    Anyway maybe we can get some more games going if I catch you online.
     
  5. XVI the Great

    XVI the Great Ancient
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    What needs to be understood about the maze is the fact that it doesn't have a roof, meaning a bunch of frags in and shottie camper's out. It's not hard to get atop the maze and just look down on Mr. Camper-Camp. Thanks for the input, though. =)
     
    #5 XVI the Great, Sep 1, 2009
    Last edited: Sep 1, 2009

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