Boot Camp

Discussion in 'Halo 3 Competitive Maps' started by Beettaaa, Apr 12, 2008.

  1. Beettaaa

    Beettaaa Ancient
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    Boot Camp
    by: Beettaaa​


    Boot Camp is a small, symetrical, completely enclosed SWAT map. There are no visible signs of Foundry on the entire map. The map plays slightly like Training Ground, but you can jump on top of walls, etc. The cover in the middle is all movable, and to aid you in your quest for blowing **** up, there are three fusion coils placed in the middle which can also be used to "blow" your openents away.

    Gametypes Supported
    Slayer (SWAT)
    Recommended absolutely NO MORE than 4 people per game.


    Boot Camp Overview (roof was deleted to take this picture)
    [​IMG]

    From the side
    [​IMG]

    Download Boot Camp map
    Download SWAT gametype

    Sorry about lack of description or pictures. There isn't much to picture, because it's symetrical and one level.

    P.S. Disregard the official map description (A blank version of "Foundry")
     
    #1 Beettaaa, Apr 12, 2008
    Last edited: Apr 12, 2008
  2. whitelime

    whitelime Ancient
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    This seems very interesting, simple but well done everything looks like it runs smoothly i might suggest adding maybe a side tunnel either side using bridges or something, just a suggestion to make it a little bit more interesting.
     
  3. II ZERO II

    II ZERO II Guest

    oooo this looks like a cool swat map small but good i like it i will download it tommarow right now my fileshare thing is full
     
  4. II ZERO II

    II ZERO II Guest

    yeah tunnels would make it look and enhance the gameplay and make it cooler try that and it will be even better
     
  5. Beettaaa

    Beettaaa Ancient
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    Thanks for the tips guys! I should maybe add an underground tunnel(s)
    This map doesnt run into any smoothness problems at all. Thanks for the comments!

    Do you guys think I should add underground tunnels in an H shap? two entrances on each spawn, and in the middle hey have a cross section where you can go to the other side. Yah, that would be a cool idea.
     
  6. bnasty574

    bnasty574 Ancient
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    zero no double posting.

    and beta, nice map, i've been trying to make a swat map for a long time but I either I always think its too simple and add too much stuff or its just too simple. nice job. good 2v2 looking map. i'll downloadz it.
     
  7. Beettaaa

    Beettaaa Ancient
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    Thanks bnystay!

    Keep in mind though, that if you are behind a barrier, and the oppenent jumps, he/she has a clear shot at your head.
     
  8. Y35 <3

    Y35 <3 Ancient
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    ,,?

    Idk if its just me but this map seems like it would be really easy to break, unless u have it at the top of the map so that the barrier prevents people from getting out

    I havent played this map yet tho, so take my words as an opinion, i will try this map out with some of my swat friends and get back to you

    Its very well constructed tho, sometimes some of the most simple maps can be played in the best of ways
     
  9. JASONYO

    JASONYO Ancient
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    did u delete the walls ontop of the map to take the pics, if not, u might want to cover it with bridges so people cant exit the map or did u make it so people would jump on the walls.

    is spawn killing accounted for, cuz by the look of ur map, it's open enough for just scanning the entire map, the tunnel idea is good, maybe a room for spawning

    EDIT: i see in the pan shot that its enclosed, tip, bridges look more spiffy and clean

    EDIT: I played it, looked at the spawn points, and if u stand on a dumpster, u have a clear shot at the 8 possible spawn points on the other side, spawn killing is inevitable
     
    #9 JASONYO, Apr 12, 2008
    Last edited: Apr 13, 2008
  10. Beettaaa

    Beettaaa Ancient
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    I deleted the ceiling to take the overhead, yes.

    Spawn killing isnt a problem, because a lot of times I was running over to try to, and most of the times he spawned behind me, and whn I tried to counteract that, I go to kill him, but he is either on the other side of them map, or on the other end of the spawning "area".

    If I'm not working any time tomorrowI'll see how the tunnel thing works out.

    Edit: to clear up any confusion, I added text saying I deleted the ceiling to take the overview picture. The map is unbreakable.
     
  11. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    it looks small but perfect for swat, im guessing that that's why there are no placed weapons on the map
     
  12. Novak

    Novak Ancient
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    From the side-view, the ceiling looks like it might get in your way while you jump... something lots of people seem to like doing in SWAT. I don't know if there's much you could do about it, but you should definitely try and add the side-tunnels like people suggested to keep it interesting.
     
  13. Beettaaa

    Beettaaa Ancient
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    I added an H tunnel system, and redid the roof.

    I'd post pictures, but my xbox won't connect to the internet.
     

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