Judgment Map Pack

Discussion in 'Halo and Forge Discussion' started by Master Debayter, Aug 30, 2009.

  1. Master Debayter

    Master Debayter Ancient
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    After the success upon the release of the Last Day on Foundry, many people have grown to like the gametype known as Judgment. Following the map's release, however, many more **** Zombies remakes were released, although none seemed to live up to the gameplay of the Last Day.

    So I decided it was time to show people how to really make a **** Zombies map in Halo. Then I thought, why not make a map pack around the gametype? So I did.

    I've been working on this map pack since July this summer, and so far it's been coming along very nicely. Since I've started I've recruited a team of forgers to design maps to work along with the gametype. By the way, I'm not accepting anymore forgers to help, so sorry if you were interested in helping...

    Anyways....

    I've been getting a bunch of messages lately asking if I was going to make another **** Zombies map. This is the proof that I am.


    I'll showcase a different map every week:

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    Map Name: Drilling Bay
    Canvas: Blackout
    Creator: Master Debayter
    Players: 8-16
    Difficulty: 4/5 (Difficult)
    Description: I've been forging on this map for quite a bit of time (those merges on the walkway were hard...). So far, this map appears to be the testers' favorite and amazes most people. Weapons on this map don't all spawn in the beginning, and the random box can't be accessed until around 2 minutes and 30 seconds into the round. Use your ammo wisely, and stay as a group.


    Overview

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    Red Room

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    Green Room

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    "Dead End"

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    Map Name: The Barracks
    Canvas: High Ground
    Creator: Ell3ment, Master Debayter
    Players: 6-16
    Difficulty: 3/5 (Moderate)
    Description: Ell3ment did almost all of the work on this map, I just included myself in there because I helped him delete all of the other objects around the map (we didn't use a canvas...) and helped with weapon placment.

    This map is unique, because the base was already set up so now it's just inescapable. However, the forging on this map makes it look nothing like the original High Ground base. The entire base is accesible from the beginning, but because you can't even hope to make a random weapon box on a Pre-DLC, all of the weapons are at a delayed respawn. Kudos to Ell3ment for making a Pre-DLC map compatible for the Judgment gametype.


    [​IMG]


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    Map Name: Necronest
    Canvas: Rat's Nest
    Creator: CaMOfo
    Players: 6-16
    Difficulty: 5/5 (Insane)
    Description: Rat's Nest had a natural geometry that worked well in the construction of this map. However, easier said than done. This map is one of the HARDEST maps in the map pack to survive on, if not the hardest. Your only two major defenses are the shotgun and the ripped-off turret. Good luck getting the turret off without dying, because you have to beat it down with your bare hands to do it.


    The swords lead the way...

    [​IMG]


    Connecting tunnel

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    Side B (you can see the turret in this one)

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    Windows on Side B

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    Map Name: N/A
    Canvas: Ghost Town
    Creator: Eyeless Sid
    Players: 6-16
    Difficulty: 3/5 (Moderate)
    Description: This map was never officially given a name (the current file name is "Judgement"), so I couldn't pit one in for the preview. Don't let that let you down however, because this is a fun map to play on. Of all of the Judgment maps, this one actually looks run-down and destroyed, mainly because of Ghost Town itself. It also has some uniqueness to it, like the fact that the map is more compact than others and all of the weapons are available from the start and that it's the only map with effects on it. But these things need to be otherwise the map would be unbalanced. After tweaking things up a bit, the map finally reached the moderate diffulty. Did I forget to mention it has a Random Weapon Box? Well, sorry it's not in any of the pictures... ^^'

    Note: The first picture is the only one with effects, because you can't really see the weapons with them on.

    Outside overview

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    Human spawn/back wall (Random Weapon Box is opposite to this wall)

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    Front windows (4 zombies can come in at once)

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    Map Name: Constriction
    Canvas: Construct
    Creator: MetaWaddleDee
    Players: 6-14
    Difficulty: 3/5 (Moderate)
    Description: Well, this map is the smallest map in the map pack to date. Don't judge it by its size, because this map plays really well. In order to survive, you all need to stick together in the same spot and hold out. Death comes when ammo runs dry, so most of the ammo spawns in the open, vulnerable center. Watch your backs.


    Overview

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    The Dreaded Center Area

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    Left Side

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    Right Side

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    If you go up the lifts, it'll take you to the teleporter at the far left v

    [​IMG]

    ______________________________________________________________________________________________________________________________​

    I'll keep these previews updated once a week, so check back on the thread for more updates on the project.
     
    #1 Master Debayter, Aug 30, 2009
    Last edited: Sep 24, 2009
  2. jakob hunter

    jakob hunter Ancient
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    I just played on this map last night with a group from bungie.net know as ZLG. It was amazing just about the best Blackout map i have seen i could not even tell i was on blackout the way you used its geometry. I love your Judgement maps the way you make it feel like COD 5 **** Zombies by having the zombies climb through the windows i cant wait to see what will come out next week.
     
  3. PILGRIM

    PILGRIM Ancient
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    Wow i would never of thought of making a map like this on blackout!

    I was thinking of making a **** zombies map but couldnt think of any good ideas.

    Will there be more maps in the map pack? and if so are they going to be on more unusual maps like ghost town?
     
  4. Master Debayter

    Master Debayter Ancient
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    Of course there will be more maps, it's a map pack.

    And I'm not going to reveal anything about the other maps. One map per week.
     
  5. jameslieb1

    jameslieb1 Ancient
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    Awesome! At first I thought, A Judgment map on Blackout? Meh. But then I looked at the screenshots a bit more and was like, holy sh*t!

    I know that these new maps will play as well as Last Day did. And, fingers crossed, I hope you make at least one on Sandbox or Foundry.

    Good work, and I can't wait!
     
  6. Meteor

    Meteor Ancient
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    While you have some impressive geomerging skills, it seems to me like this map is far too cramped. Looks like a haven for campers, even moreso than the default Blackout.
     
  7. Master Debayter

    Master Debayter Ancient
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    It's supposed to mimic **** Zombies, so yeah, people will camp. However, zombies have a fighting chance against the humans so don't be so quick to judge the map just yet. The average survival time on this map is only about 2 minutes 30 seconds making it a 4/5 difficulty.
     
  8. jakob hunter

    jakob hunter Ancient
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    i survived longer than that on a few rounds that makes me above average :D
     
  9. a dying animal

    a dying animal Ancient
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    I was thinking why blackout at first but then i looked at the pics and wow. It looks incredible, i think you have made something fun thats not been done before (to my knowledge).

    When/where can i download this.
     
  10. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
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    All I can say is: That is some kickass geo-merging!
     
  11. Master Debayter

    Master Debayter Ancient
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    Good for you then. :)

    You can download it off of my file share when the map pack is finished and posted up on the site.

    Why thank you. :D But geo-merging on Blackout is rather easy, because doors on Blackout work better than doors on Foundry ever did IMO.
     
  12. jakob hunter

    jakob hunter Ancient
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    so how much longer till a new map will be released? like what counts as next week sunday or saturday?
     
  13. Master Debayter

    Master Debayter Ancient
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    I've updated another map. I had to do it earlier because I may not get the chance to do it tomorrow. Check out the first post for more information.
     
  14. Devil95

    Devil95 Ancient
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    Okay, Judgement Map Pack. Its Look Exciting But Really Blackout Okay But High Ground. Ewww. What The heck are you thinking. No Mergeing. Not A Good Map. Every Thursday I THink.
     
  15. lightsin017

    lightsin017 Ancient
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    Hey masterDebayter XP Judgment rules lmao cant wait for the finished work even though ive seen
     
  16. Camel Carcass

    Camel Carcass Ancient
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    On the blackout version, on the bottom floor in the middle corridor, if the zombies try to climb through, they fall out the map if they're getting on the mongoose as a passenger.
     
  17. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    I think these ideas are absolutely amazing. I would stop there, but it would be spam...

    These maps show quite a bit more time, skill, and effort than most people take the time to bother with when forging. Also, Drill Platform is the best non-foundry/sandbox map I have ever seen. 5 of 5 stars. Amazing job, and definately keep it up.
     
  18. johnlmonkey

    johnlmonkey Ancient
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    I was lucky enough to play this map during TGIF today and it is amazazing. Great use of geomergin. I had mre fun plaing the blackout map than I have playing the real **** zombies. cant wait for the rest of them!:happy:
     
  19. cowboypickle23

    cowboypickle23 Ancient
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    i have been waiting for this thread to come out. these maps are completely increadable. ill finish my map and send it to you today cause i dont think you have it yet. well anyway good luck with the map pack.
     
  20. Master Debayter

    Master Debayter Ancient
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    I'll have to preview your map next now... -_-' you kinda just spoiled it there.
     

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