Sandbox Sky Temple

Discussion in 'Halo 3 Competitive Maps' started by Digtl Warrior, Aug 2, 2009.

  1. Digtl Warrior

    Digtl Warrior Ancient
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    SKY TEMPLE
    Sky Temple is an asymmetrical map built in the Sky Bubble on Sandbox. It was designed for 4 to 8 players, and Matchmade games such as FFA, Team Doubles, and Team Slayer. The game types that it supports are, CTF, Slayer, KOTH, and Assault. This map is almost completely fused so that it is a smooth surface. It's also not the first version of this map, it about the fifth. I hope you enjoy this map, and please leave feedback so that I can in prove on it.


    ITEMS ON MAP:

    Weapons:
    Sniper Rifle x1 (180 sec, 2 clips)
    Rocket Launcher x1 (180 sec, 0 clips)
    Needler x1 (120 sec, 2 clips)
    Mauler x1 (45 sec, 1 clip)
    Battle Rifle x2 (30 sec, 2 clips)
    Carbine x3 (30 sec, 2 clips)
    Brute Spiker x2 (30 sec, 2 clips)

    Equipment:
    Bubble Shield x2 (120 sec)
    Plasma Grenade x8 (10 sec)
    Overshield x1 (180 sec)
    Camo x1 (180 sec)

    There are no vehicles on this map.

    Pictures!
    Overview 1

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    Overview 2
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    Overview 3
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    Overview 4
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    Sniper Tower
    [​IMG]
    Back of Sniper Tower
    [​IMG]
    Rockets
    [​IMG]
    Blue Start
    [​IMG]
    Red Start
    [​IMG]
    Tunnels
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Views from Below
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    [​IMG]
    Here are some extra shots of the map
    [​IMG]
    [​IMG]
    [​IMG]
    Thanks for looking.

    Download Sky Temple
     
    #1 Digtl Warrior, Aug 2, 2009
    Last edited: Oct 5, 2009
  2. Ac3Snip3r

    Ac3Snip3r Ancient
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    Plenty of cover, good balance of weapons, and the map itself looks great. You've got my DL!
     
  3. Digtl Warrior

    Digtl Warrior Ancient
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    Hey gize, do you think that this map is ready for Atlas. If not please tell me what you might change :)
     
    #3 Digtl Warrior, Aug 3, 2009
    Last edited: Aug 3, 2009
  4. Digtl Sniper

    Digtl Sniper Ancient
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    Glad to see this map here, it was fun to forging and testing it, and it looks great.
     
    #4 Digtl Sniper, Aug 3, 2009
    Last edited: Aug 3, 2009
  5. MLG

    MLG Ancient
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    I like the balances weapons and plenty places to ytake cover
     
  6. the persister2

    the persister2 Ancient
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    hey you asked me to tell you about the map in a message and I thought a reply would be better so here we go,

    at first the map itself looks flawless, really well layed-out and forged, there's indeed plenty of cover and there's loads of features such as the sniper tower, teleporter, tunnel and assymetric bases, this gives a huge variation of gameplay.

    however the map looks flawless alright, though the sniper might be overpowering because of it's two clips, anyway, throughout the pictures I'm barely able to think of sniping and looking at cover and enemies from it's spawn, there might be good cover, but you know one good sniper and it's game over for the other team, however I can't precisely tell if this is gonna be a true problem or not, so far for this problem then I thought, but while noticing the OV my thoughts changed, look a sniper isn't a big deal, though as I know with trigger happy fingers and a great aim,

    Sniper + OV = Rampage (a.k.a. Epic Win)

    so that's one thing to fix up.
    At any rate the map looks great probably plays great (with me thinking of a few flaws) this map is probably.....freaking awesome ;D
     
  7. Meteor

    Meteor Ancient
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    No offence but the central area of your map looks to be very boring due to the lack of undulation. Also there seems to be a severe lack of useful cover. I do like how you have incorporated the tunnel system into it though.
     
  8. ONeill117

    ONeill117 Ancient
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    umm, i would recommend getting rid of the kill ball, it makes an annoying noise and is too bright! unless it is necesseary to keep people out of somewhere...? also, is the floor smooth? especially with tube pieces involved it could get quite bumpy. finally i wouldn't say 'random pictures' put a description with them, it helps.
    all in all 3/5 from me
     
  9. Digtl Warrior

    Digtl Warrior Ancient
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    Thanks for the input. I am working on a v2 of this map and will take all of your suggestions and try to use them as much as possible. It may take a little time with school starting and the amount of interlocking involved, thanks again.
     
  10. Meteor

    Meteor Ancient
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    To improve the center of the map, I would suggest some form of centerpiece that is both aesthetically enticing aswell as good for gameplay instead of having multiple small pillars scattered around. Also, remove the killball unless it serves some kind of purpose, otherwise it just draws your eyes to that part of the map, which may not necessarily be where you want the focus of the map to be.
     

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