Foundry Edification

Discussion in 'Halo 3 Competitive Maps' started by ONeill117, Aug 25, 2009.

  1. ONeill117

    ONeill117 Ancient
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    Edification
    After the explosion, this part of town was a skeleton of its former self.

    Download Edification

    Description:
    This map started out with the idea of having one larger 'house' and a smaller attacker's base (for one sided gametypes) but now plays with FFA, team slayer, oddball, flag, KoTH, and assualt, so everyone's sure to find something they enjoy. It works well with AR starts but I actually prefer BR starts as there are quite long lines of sight. Unfortunately, this was one of my first maps, so some of the forging was a little crooked. It had been budget glitched (very badly) so i can no longer spawn new items but a believe I have fixed all bad interlocking, If you find anything that doesn't work, please leave a comment! There's not all that much to say, so I shall get on with the weapon's list and pictures.

    Weapon list (number, spare cilps, respawn rate)
    BR x6, 2, 45
    Carbine x4, 2, 45
    AR x2, 2, 30
    Sniper x1, 2, 120
    Beam Rifle x1, n/a, 120
    Shotgun x1, 2, 180
    Brute Shot x1, 2, 60
    Frag Grenades x4, n/a, 10
    Plasma Grenades x6, n/a, 10

    Pictures
    This is an overview of the main building
    [​IMG]

    Inside main building (and sniper spawn)
    [​IMG]

    Top corner. This is a good spot to get the sniper
    [​IMG]

    This is main building from the back, note the clean merging and geomerging
    [​IMG]

    Roof of the building. A&B signs show ways to get up, as well as a ramp on the far left and a grav lift at back right
    [​IMG]

    Courtyard
    [​IMG]

    Brute shot secret path underneath Sniper spawn
    [​IMG]

    To the right of main base, plus another secret path into the base
    [​IMG]

    An overview of the other base, with Beam rifle spawn in the middle
    [​IMG]

    Shotgun spawn in the top back corner of this base
    [​IMG]

    Part of the tunnel network under this base
    [​IMG]

    More tunnel network (with fence wall ceilings)
    [​IMG]

    A final overview showing Beam Rifle, courtyard, and gate
    [​IMG]

    I think that's all, please don't flame too hard (!) as this was just a first map of mine, wanted to see what the community thought of it. Any suggestions would be greatly appreciated!

    Love, ONeill117
    (p.s. don't think this as standard for my maps, check my sig for sandbox maps like Das Boot and Obelisk)




    Download Map
     
    #1 ONeill117, Aug 25, 2009
    Last edited: Aug 26, 2009
  2. i5m I Joker

    i5m I Joker Ancient
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    FAIL

    The wall you called "clean" is very sloppy xD ^^


    exept for the wall you are right, finaly a better map on fh again. there are some parts i would have forged different, like the "wall-stairs" on pic 1, but overall great job, you got my dl ^^
     
  3. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Hey, this is actually really good gameplay. There has been problems with the whole two base thing getting overdone, and halo 3 dlc maps were getting pretty boring. I love how this is asymmetrical. I also really like how you made it in foundry. Sandbox has this ability to make even sloppy maps look really clean, and foundry makes every little mistake instantly noticeable, so kutos for that. However, thats where my complements end. The house structure is really akwardly placed, and there seems to be almost not geomerging. I personally dont care about that, but doing is can easily make the difference between being quickly forgotten and being featured. There is actually little room for improvment on this map, as it is one of those rare bad ideas with awesome forging. I would personally recommend you take my notes into consideration on buiding you next map, and not even bother with a V2.

    Overall, about as good as you can get for the design. 8/10, totally carried by your clean forging abilities.
     
  4. ONeill117

    ONeill117 Ancient
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    hey thanks for the comment, im a little confused...
    by 'the sloppy wall', do you mean the wall double that has been geomerged and interlocked on either side? or the wall corners that have been interlocked from three angles? sorry but IMO it looks clean :-S

    secondly, where is the 'wall stairs' of which you speak? pic 1 has 'stair stairs' and a 'bridge ramp' as far as i can see!!!

    thanks for the comment but oculd you please clarify?
     
  5. i5m I Joker

    i5m I Joker Ancient
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    1. the geomerged double wall, the right side is "higher" than the left. (not you fault, its because of forge)

    2. the bridge ramp, i dont like the fact that you can crouch under it
     
  6. ONeill117

    ONeill117 Ancient
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    ah, thanks very much for getting back to me, a lot of people just leave a comment and then are never to return again so kudos for that.

    1. good point, i only just realised that, embarrassing. I have however merged in a bridge sideways behind it. and after plenty of walks up and down the ramp at all angles, it works a treat! I think thats what I meant when i sed clean, gameplaywise, as opposed to aestheticswise. so thanks for clearing that up for me.

    2. oh yeah, that could have been done differently, like you said. I spose when I got round to it, that was the easiest way to get it into the space provided. besides if you crouch there you have no cover...

    hope that helps
     
  7. The Moran

    The Moran Ancient
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    when you say it supports "small slayer" what do you mean? like doubles? or 3 v3?
     
  8. ONeill117

    ONeill117 Ancient
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    sorry, i think that was a typing mistake! whilst it DOES support 2v2's and 3v3s, it works perfectly for 4v4s but i havent tried 5v5s which MAY be a little crowded.
    I think its also set up for 2v2v2v2 (a.k.a MultiTeam)
     
  9. x Paralyze x

    x Paralyze x Ancient
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    Nice map, but some areas seem just a little too open or barren, and the sniper in pic 2 seems like it would be an odd weapon choice for this size map. I think if you added more cover (just a little) and mabie a weapon or two in the places like the halls in pic 9 (the one with the base with a lot of dumpsters) then this map would be a great deal better.
     
  10. ONeill117

    ONeill117 Ancient
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    hmm u confused me a little. you say it seems a little open and also that the sniper is an odd weapon choice? IMO sniper+open area=win. there are two snipers, for general base-2-base combat. and lots of midrange weapons.
    the only open area is between the two bases which i intended to be a 'no man's land'. The general plan is that if you are running from one base to the other. your team mates offer covering fire. besides, once you get to a base there are plently of tunnels (in dumpster base) and routes up/down /through (in building) to give a chance to get your health back.
    think of it as top mid on guardian. in reality it is a smaller distance then that.

    Finally i spent a lot of time of weapons and placement and after decided on a limited MLG influenced weapon list. there really is no weapons needed down there, as you'll have your starting weapon (AR) with you. the carbines, beam rifles etc. were all better placed on top

    hope this helps
     
  11. Esposito 14

    Esposito 14 Ancient
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    IMO this map plays really well ( i liked KoTH and Oddball, thanks to numerous passageways
    another great map ONeill, DL from me.
    4.5/5
     
  12. ONeill117

    ONeill117 Ancient
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    haha, its always you writing on my maps! thanks again. I appreciate everyone's comments. Keep 'em coming!
     
  13. Dobam

    Dobam Ancient
    Forge Critic Senior Member

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    Good map ! The sniper spawn are wow For the merging and the interlocking ! You do a really nice job on this map ! And im not verry sure when you say litle slayer is it 1v1 , 2v2 , etc... Be more clear ! 4/5 !
     
  14. Esposito 14

    Esposito 14 Ancient
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    it doesn't say little team anywhere... does it? maybe its been editted!
    I've played it 4v4 and it works really well! this map is very fun in my opinion!
     
  15. VIBlackDragonIV

    VIBlackDragonIV Ancient
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    This map looks like is was solidly forged. Most everything I have seen looks cleanly forged and put well together.
    The effort is evident you did an excellent job. By the way which gametypes are supported again?
     
  16. ONeill117

    ONeill117 Ancient
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    thanks very much!
    i think I mentioned its set up primarily for team BRs, 3v3s or 4v4s but works for AR starts too, works up to 5v5, and teamdoubles (2v2), multiteam (2v2v2v2), oddball, flag (one flag works best). King of the Hill, Assault, everything really!!!
     
  17. Esposito 14

    Esposito 14 Ancient
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    ONeill, i think maybe u need to edit the description? everyones getting confused about the supported gametypes and stuff. as far as im aware, it works for everything...?
     

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