Fire Polis

Discussion in 'Halo and Forge Discussion' started by TailsIce44, Aug 28, 2009.

  1. TailsIce44

    TailsIce44 Ancient
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    UPADATED

    Fire Polis

    MAP NAME IS FIRE POLIS DONT LET WAY TOP CONFUSE YOU

    Map Made by TailsIce

    Thanks to Pegasi Delta for Title Name and Idea

    Min Max Player-4-12

    Recommended Gametypes: CTF/Assault/Territories/King if The Hill/Oddball/Slayer

    Weapons-
    Battle Rifle-4
    Carbine-2
    Needler-2
    SMG-4
    Spiker-4
    Shotgun-1
    Fuel Rod Gun-1

    Equipment-
    Plasma Grenade-8
    Fire Bomb Grenade-2
    Bubble Sheild-2
    Oversheild-1

    Symmetrical Team based map perfect for a few people.

    WILL BE RELEASED UPON COMPLETION OF TESTING!

    [​IMG]
     
    #1 TailsIce44, Aug 28, 2009
    Last edited by a moderator: Aug 31, 2009
  2. RacoonSniper 13

    RacoonSniper 13 Ancient
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    This map is amazing. I cant see anything wrong with it. Whenever it comes out I'll be sure to dl it.
     
  3. Vincent Torre

    Vincent Torre Ancient
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    Looks pretty good but the side arms only have 1 access point (from what I can see) which will discourage people from using that area. You should have some method of connecting those to a base respectively.
     
  4. footballfan757

    footballfan757 Ancient
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    This map looks good right now. Does not look like alot of cover but Maybe I dont see all of them. But overall looks pretty good. Good Luck
     
  5. Rifte

    Rifte Ancient
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    So is the map called 'Fire Polis' or 'Fore Polis'?
    I would do what MickRaider said, and maybe even connect all the outer bases together from 1 base to the next in the shape of a ring or something.
     
  6. TailsIce44

    TailsIce44 Ancient
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    Map Name is Fire Polis

    In my basic design of the map I wanted to make somewhat a ring but I ran out of space to put any more items on the map. I used the max money I could. After testing I wanted to see my suggestion on what to keep what to delete and such.
     
  7. Vincent Torre

    Vincent Torre Ancient
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    If you don't have the budget to connect the bases to the arms then you should delete one arm and attach both bases to the other arm. Otherwise the arms aren't paths to anywhere and serve very little purpose. The only reason anyone would ever go on them is to get a power weapon and then they would just camp there, promoting negative gameplay. You could also get by with teleporters but those aren't peoples favorite objects.
     
  8. oh knarly

    oh knarly Ancient
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    Mick is totally right and you should delete one of the arms and have path ways spanning from both bases to the one arm, it would be good to have a power weapon there.

    The thing that gets me about maps like these is not that you're constantly falling off due to the lack of barriers, its the lack of walls to bounce grenades off and you have to be inch perfect with them, otherwise they just fall off.
     
  9. CaptnSTFU

    CaptnSTFU Ancient
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    That was my thought exactly, maybe try using man canons to access them and get back to the bases?

    Edit: at Mick Texas Tech Red Raiders for life. Gunz up baby
     
    #9 CaptnSTFU, Aug 28, 2009
    Last edited: Aug 28, 2009
  10. Imnickjames13

    Imnickjames13 Ancient
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    um that sentence kinda confuses me? anyone else confused or am i missing something

    anyway the map looks very impressive. I agree that there should be something to connect the sides to the bases maybe just a 2 way Tele from blue to the left side and from Red to the right side. or delete one side and connect both bases to the other one. if your budget doesn't allow this then possibly just delete a few pieces (the columns that are at the entrance of the paths to the side or maybe make the bases narrower) to get those few extra objects/$

    EDIT: MickRaider beat me to it. Thats what i get for opening a a thread going down to the dining hall to eat then coming back to reply without refreshing and seeing what others have said.
     
    #10 Imnickjames13, Aug 28, 2009
    Last edited: Aug 28, 2009
  11. BraveDave

    BraveDave Ancient
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    looks really good atm but I would suggest that you change the bases cause like that other guy said theres one one way to get from that curved part at the back to the centre. You should consider putting a man cannon from the one edge of the curved thing at the back to the side base.
     
  12. TailsIce44

    TailsIce44 Ancient
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    Well Man Cannons wont work, I tried those but they shot you to the other base. Ill try to make a path or something and post a second picture in a before after sequence
     
  13. Atik

    Atik Ancient
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    Actually, that sounds pretty cool. Like a Narrows style map...
     
  14. DRiSCOLL

    DRiSCOLL Ancient
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    I like it but just to give advice, Don't have off stuctures with only one small entrance, it slows gameplay down and creates a place to camp. If the player has a power weapon then you got yourself horrible/borring gameplay. I know this isn't always the case, but its something to take into consideration. Like I say try, test, learn and love.

    From what I can see, there are points which overlook the majority of the map. which can cause problems when spawning. You did well to create different levels so there isn't a flat line of sight. its a simple layout but you've done well. Test it, it seems like an objective gametype would be the maps strength.

    -DRiSCOLL
     
  15. TailsIce44

    TailsIce44 Ancient
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    I notified testers guild, waiting for reponse right now. You make a strong point and I will take the advice you have given me
     

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