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Discussion in 'Halo and Forge Discussion' started by evilvillager, Aug 24, 2009.

  1. evilvillager

    evilvillager Ancient
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    Believe it or not. This is my first serious take at forging on a DLC map. Before, I'd only stick to originality and didn't liked much of the idea where I'd have to work completely from scratch. So now, I'm ganna take a step foward, but not onto Foundry or Sandbox, but still something that requires originality. (Not saying that Foundry/Sandbox maps don't take originality, but you know what I mean.)

    The main goal of my map is to try to make a new kind of experience with vehicles yet not completely under-mining people on foot.

    [​IMG]

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    (the gap is just barely big enough to block a tank from going through)

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    (the man cannon blocks you from falling through the hole)

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    (plan to interlock an overshield into it)

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    (also plan to interlock an invisibility into it)

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    (this blocks out the entrance that connects the back corridors)
    (I'm also considering to replace this with something else)

    [​IMG]

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    (man cannons create the last bit of walkway)

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    (geomerged awesomeness)

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    (these two containers block out the path in the back corridors. this makes the map have more of a linear path.)
    (I also plan to interlock overshields/invisibility into the containers)
     
  2. RaBBiiTTT

    RaBBiiTTT Ancient
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    Wow, you have some very nice geo-merging here.
    This may have the potential to be one of the better few Rat's Nest maps I have seen so far.

    Props to you man.
    Good luck in adding more though. The layout looks very --- very interesting.
     
  3. PwnsauceAddict

    PwnsauceAddict Ancient
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    dude this looks epic. i have and idea for the last two pictures. float each box on a wall, cuz then it will still block everything but it will look like its in the middle of the shield door, which i think would look tight. other than that cant wait for you to finish it.
     
  4. Conkerkid11

    Conkerkid11 Ancient
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    Mind telling us what you're going to do with the back halls? Or perhaps, what you are going to do? I really like what's going on with this map evil, it looks real nice. The forging is amazing! The old school method of geomerging is soooooo time consuming................ I guess my favorite part so far is how you blocked off the middle from the sniper rifle spawn... I don't know if I like the man cannons behind the overshield though. Have you tried just using another double box to get the curve behind the overshield?
     
    #4 Conkerkid11, Aug 25, 2009
    Last edited: Aug 25, 2009
  5. evilvillager

    evilvillager Ancient
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    To everybody here, I'm afraid that my design will have to end here for now. Because I have already used up my 8 double boxes and 8 bridges. Although I guess I could try to geomerge some containers. But besides that, I don't think I will be adding else big, besides barriers or crates.
    To conkerkid, I won't be able to create a curve, but how about if I interlock the mancannons into the box, so that from far away it would give a glowing feeling. And for the back corriders, I consider put teleporters or have those places to be the main objectives flags. If not, then I guess I'll have to decide after some test runs.
    To pwnsauce, that is a nice suggestion, I will probably put that idea into use.
    And to rabiitt, thanks for the support.
     

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