Believe it or not. This is my first serious take at forging on a DLC map. Before, I'd only stick to originality and didn't liked much of the idea where I'd have to work completely from scratch. So now, I'm ganna take a step foward, but not onto Foundry or Sandbox, but still something that requires originality. (Not saying that Foundry/Sandbox maps don't take originality, but you know what I mean.) The main goal of my map is to try to make a new kind of experience with vehicles yet not completely under-mining people on foot. (the gap is just barely big enough to block a tank from going through) (the man cannon blocks you from falling through the hole) (plan to interlock an overshield into it) (also plan to interlock an invisibility into it) (this blocks out the entrance that connects the back corridors) (I'm also considering to replace this with something else) (man cannons create the last bit of walkway) (geomerged awesomeness) (these two containers block out the path in the back corridors. this makes the map have more of a linear path.) (I also plan to interlock overshields/invisibility into the containers)
Wow, you have some very nice geo-merging here. This may have the potential to be one of the better few Rat's Nest maps I have seen so far. Props to you man. Good luck in adding more though. The layout looks very --- very interesting.
dude this looks epic. i have and idea for the last two pictures. float each box on a wall, cuz then it will still block everything but it will look like its in the middle of the shield door, which i think would look tight. other than that cant wait for you to finish it.
Mind telling us what you're going to do with the back halls? Or perhaps, what you are going to do? I really like what's going on with this map evil, it looks real nice. The forging is amazing! The old school method of geomerging is soooooo time consuming................ I guess my favorite part so far is how you blocked off the middle from the sniper rifle spawn... I don't know if I like the man cannons behind the overshield though. Have you tried just using another double box to get the curve behind the overshield?
To everybody here, I'm afraid that my design will have to end here for now. Because I have already used up my 8 double boxes and 8 bridges. Although I guess I could try to geomerge some containers. But besides that, I don't think I will be adding else big, besides barriers or crates. To conkerkid, I won't be able to create a curve, but how about if I interlock the mancannons into the box, so that from far away it would give a glowing feeling. And for the back corriders, I consider put teleporters or have those places to be the main objectives flags. If not, then I guess I'll have to decide after some test runs. To pwnsauce, that is a nice suggestion, I will probably put that idea into use. And to rabiitt, thanks for the support.