Sandbox Milky Way

Discussion in 'Halo 3 Mini Game Maps' started by Tucci, Aug 24, 2009.

  1. Tucci

    Tucci Ancient
    Senior Member

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    Milky Way
    By Tucci77

    Milky Way is an Ice Cream Man Minigame map inspired by x DREAM 76x's Minigame map Rocky Road. I tried to make the map so the zombie is unable to push the humans into the teleporters for the zombie's entrance. Hope You Like!


    Equipment On Map ~
    Two Firebombs
    One Trip Mine
    One Radar Jammer
    One Regenerator
    One Deployable Cover
    Two Bubble Shields
    Overview
    [​IMG]

    Zombie Entrance
    [​IMG]


    Teh Ic3 Cr3ammzz
    [​IMG]

    The Runway
    [​IMG]

    Teleporter to Zombie Spawn
    [​IMG]
    Incase the zombie decides to be an idiot and run around.

    Shield Door Bounce
    [​IMG]

    To help straighten out speeding warthogs.

    Right Wall
    [​IMG]


    Left Wall
    [​IMG]

    Zombie Spawn
    [​IMG]

    The Heaping pile of Zombie and Warthog after 60 AFK seconds.
    [​IMG]



    Link to Map - http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91595206
    Link to gametype - http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=90850826
     
    #1 Tucci, Aug 24, 2009
    Last edited: Aug 25, 2009
  2. ZhonLord

    ZhonLord Ancient
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    Very nice. It's well built, and you seem to have covered every problem with the original Ice Cream Man map (Kiddie Lane), but what about the custom powerup? What do you have to keep the zombie from being cheap and grabbing it instead of actually running people over?
     
  3. x DREAM 76 x

    x DREAM 76 x New World Man
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    The boot button. That's how you stop the ICM from getting the power up. You could make the ice cream late spawn. I used 20 seconds for the custom on Rocky Road. Good job with the map. I have not had a chance to try the map in a party yet. I am looking forward to playing it. I like how the portals are not on the ground level, this fixed the problem of players getting pushed into the portals. I actually thought it was fun to push players in there, lol. Good job with the map and pics.
     
    #3 x DREAM 76 x, Aug 24, 2009
    Last edited: Aug 24, 2009
  4. Tucci

    Tucci Ancient
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    yes its near impossible to make something that the zombie couldnt cross but players could. cant put teleporters on a delay, andshield doors just bounce thevehicle he could just get out. i wish you could make them spawn insidea vehicleand not be able to get out. :( sad face


    lol sorry for the bad grammar im suprised i havent got cussed within the last 5 seconds of my post
     
  5. KAMIKAZE M16

    KAMIKAZE M16 Ancient
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    I know how to make it so that the zombie can't get the powerup. Just put a grav lift under the powereup which is high up, since the zombie can't pick up equipment he couldn't get it. I mean the kind of grav lift that you have to pick up.
     
  6. Tucci

    Tucci Ancient
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    hmmmmm..... i never thought of that. sounds like a great idea. i'll try it out of the v2. i have to touce up the walls (some are a wee bit sloppy) thanks to x DREAM 76 x for pointing it out. i'll make sure i give you credit in the post for the grav lift idea.


    my spelling fails. epuckly.....
     
    #6 Tucci, Aug 26, 2009
    Last edited: Aug 26, 2009

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