Ramparts v2 (hopefully final)

Discussion in 'Halo and Forge Discussion' started by CaptnSTFU, Aug 25, 2009.

  1. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

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    Hello forgehub well after reconsideration of my latest map i made it all out of stone instead of tube pieces. The map is a symmetrical asymmetrical. It has symmetrical weapon layout but not bases or anything else for that matter.

    Weapons list:
    Assault Rifle x 2 / 30 second respawn default clip
    Battle Rifle x 4 / 20 second respawn default clip
    Shotgun x 1 / 90 second respawn default clip
    smg x 2 / 30 second respawn default clip
    Plasma rifle x 2 / 30 second respawn default clip
    Spiker x 2 / 30 second respawn default clip
    Magnum x 4 / 30 second respawn default clip
    Needler x 2 / 30 second respawn x 2 clip
    Sword x 1 / 90 second respawn
    Rockets x 1 / 150 second respawn default clip
    Carbine x 2 / 30 second respawn default clip

    Equipment List:
    Bubble shield x 1 / 120 respawn
    Health Regen x 1 / 120 respawn
    Gravity lift x 1 / 120 respawn
    Oversheild x 1 / 180 respawn

    Grenades/ miscellaneous:
    Frags x 4 / 10 second respawn
    Stickies x 4 / 10 second respawn
    Brute stickies x 2 / 10 second respawn

    Now for some pictures.

    [​IMG]
    Red Base

    [​IMG]
    Blue Base

    [​IMG]
    Center bridge and OS spawn

    [​IMG]
    Leading to blue ramparts

    [​IMG]
    Blue base/ underneath is sword spawn

    [​IMG]
    Red base/ underneath is shotgun spawn

    [​IMG]
    Overview 1

    [​IMG]
    Overview 2

    [​IMG]
    Rocket spawn

    So far i know that TS and CTF work great i need to test Assault Territories and Koth.

    Well thanks for taking the time to read this and look at my pic's tell me what ya'll think any critique is excepted i don't aggravate easily.
     
    #1 CaptnSTFU, Aug 25, 2009
    Last edited: Aug 25, 2009
  2. Scobra

    Scobra Ancient
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    I like how it looks already. The problem I have is the FX. There doesn't seem to be any need for them.

    Also, may I have a weapon list with respawn times for power weapons?
     
  3. PILGRIM

    PILGRIM Ancient
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    Whats with the symmetrical asymetrical business?

    A map cant be both unless you have symmetrical weapon placements and asymmetrical map design.

    Is that right?

    Also the map looks very nice. Looks a bit like a squased up version of brdgeo's.

    It also seems quite open in some places but i hope they are filled before map completion.
     
  4. CaptnSTFU

    CaptnSTFU Ancient
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    Well the reason for the open parts of the map is too force players to use the walkways or risk the openness. There is always the ability to get to cover it you are taking fire. As for the weapons etc yes i have them and i'll update in a bit when i go back to look and make sure i have everything right.
     

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