is it possible to make it so that you have to capture the first territory before the first one spawns and so on for the ones after? i thought it was the spawn order option, but when i tested the game, all 5 territories were up at the same time. also, kind of the same question regarding spawn areas. for example, on a territory game, you must breach a wall to get to the first territory. now if you have not breached the wall yet but there is a respawn area for your team on the other side and you die, is there a way to make sure you don't just kill yourself to get to the other side? i'm trying to make a progressive territories map with different levels to defend. i don't want the attacking team to get deep into the map just to have to spawn back at the beginning if they die. thanx. i know these are probably stupid questions, but i'm pretty new to advanced forging.
Once a territory is captured, it acts like a respawn zone, allowing attackers to spawn there from that point on. Defenders will always start at their base, while attackers can progressively advance if they capture territories. I have not made a territories map, so I don't know if you actually need respawn points near the territories, but I would assume you do not. This mechanic is built into the game. I hope this helps. --dc