Haunted Complex

Discussion in 'Halo 3 Casual Maps' started by Killex, Apr 9, 2008.

  1. Killex

    Killex Ancient
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    This is the last map in my Haunted series. I do not plan to release any more maps for this series due to lack of interest.
    The series currently includes:
    -Haunted Complex
    -Haunted Filter(the pics = broken)
    -Haunted Tubes(the pics = broken)
    They both use the same gametype which can be found here and at the bottom of this page (and the bottom of the other map's page).


    Haunted Complex

    Yep, the third map in my engrossing series. This one is huge step up in my ability to make maps, in that it you don't have to crouch in this one... AT ALL!!! There is much rejoicing among my friends about this, because by the end of me forcing them to test Filter, they basically had removed me from their friends list. So, I took a hint and now the whole thing is made of relatively open space.

    There is really no way to describe this thing, short of pics and a diagram.

    The aforementioned diagram:
    [​IMG]

    The courtyard:
    [​IMG]

    More Court Yard:
    [​IMG]

    The Hallway:
    [​IMG]

    Last door of the Hallway on the right (the only door on the right):
    [​IMG]

    The Sewer:
    [​IMG]

    What you will see in the courtyard after exiting The Sewer:
    [​IMG]

    Inside the first door to the left in The Hallway:
    [​IMG]

    By moving the camera down a floor, I took this picture (using the same angle):
    [​IMG]

    I didn't take any pics of the top floor really because aside from some interlocked Open Single/Double Boxes, there isn't really anything up there.

    The Game Type:


    10 Rounds. 5min rounds.

    Alpha Zombie-
    Good Camo
    25% move speed (please God, forgive me)
    Invincible
    Sword
    Instant Kill (why not?)
    75m Enhanced Radar

    Zombie-
    Poor Camo
    100% move speed
    Sword
    Allies only radar (this is intentionally designed to piss people off)

    Human-
    No shields
    Shotguns
    Limited Ammo
    100% Move Speed
    No Radar (If they do have one, then congrats. All the zombies are crouching anyway)

    Download Map
    Download GameType

    I am damn sorry that the diagram is in paint, and I am really sorry if your moniter cannot properly display the writing on it.
     
    #1 Killex, Apr 9, 2008
    Last edited: Apr 11, 2008
  2. N1SS3 200

    N1SS3 200 Ancient
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    you must send some pictures so that all can see the map
     
  3. Killex

    Killex Ancient
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    Yeah, sorry about the lack of pics, they should be up in 10min.
     
  4. Killex

    Killex Ancient
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    Really, no comments?
     
  5. SlasheI2

    SlasheI2 Ancient
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    double posting is illegal.

    Back on topic, this map looks pretty cool and i'm liking the sewers a lot
     
  6. TrueBlue Wolf

    TrueBlue Wolf Ancient
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    Yah liken this map a lot. Seems well polished and fun, nice work with the map and keep up the nice work. Can't wait to see more work from you.
     
  7. JaceMc

    JaceMc Ancient
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    I like the sewer, looks great.

    You also revealed a problem with active camo: You can't see the shield behind the camo'd guy.
     
  8. Killex

    Killex Ancient
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    Sorry about the double posting, but I just didn't want my map to die...

    On the topic of active-camo, I have noticed a lot of things that don't appear behind people with active (such as people, or explosions (may just be me)).

    I want to make a narrative campaign next, but I am not sure if the story I have planed is griping or original enough.
     
  9. MNM1245

    MNM1245 Ancient
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    Looks good. I also noticed that you coun't see the shield door behind the Zombie. That could prove very usefu.
     
  10. Killex

    Killex Ancient
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    It wouldn't be too useful on this map, because if you see a shield door with the alpha zombie then you are in the sewer with an opponent you cant kill. GL
     

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