This is the last map in my Haunted series. I do not plan to release any more maps for this series due to lack of interest. The series currently includes: -Haunted Complex -Haunted Filter(the pics = broken) -Haunted Tubes(the pics = broken) They both use the same gametype which can be found here and at the bottom of this page (and the bottom of the other map's page). Haunted Complex Yep, the third map in my engrossing series. This one is huge step up in my ability to make maps, in that it you don't have to crouch in this one... AT ALL!!! There is much rejoicing among my friends about this, because by the end of me forcing them to test Filter, they basically had removed me from their friends list. So, I took a hint and now the whole thing is made of relatively open space. There is really no way to describe this thing, short of pics and a diagram. The aforementioned diagram: The courtyard: More Court Yard: The Hallway: Last door of the Hallway on the right (the only door on the right): The Sewer: What you will see in the courtyard after exiting The Sewer: Inside the first door to the left in The Hallway: By moving the camera down a floor, I took this picture (using the same angle): I didn't take any pics of the top floor really because aside from some interlocked Open Single/Double Boxes, there isn't really anything up there. The Game Type: 10 Rounds. 5min rounds. Alpha Zombie- Good Camo 25% move speed (please God, forgive me) Invincible Sword Instant Kill (why not?) 75m Enhanced Radar Zombie- Poor Camo 100% move speed Sword Allies only radar (this is intentionally designed to piss people off) Human- No shields Shotguns Limited Ammo 100% Move Speed No Radar (If they do have one, then congrats. All the zombies are crouching anyway) Download Map Download GameType I am damn sorry that the diagram is in paint, and I am really sorry if your moniter cannot properly display the writing on it.
Yah liken this map a lot. Seems well polished and fun, nice work with the map and keep up the nice work. Can't wait to see more work from you.
I like the sewer, looks great. You also revealed a problem with active camo: You can't see the shield behind the camo'd guy.
Sorry about the double posting, but I just didn't want my map to die... On the topic of active-camo, I have noticed a lot of things that don't appear behind people with active (such as people, or explosions (may just be me)). I want to make a narrative campaign next, but I am not sure if the story I have planed is griping or original enough.
Looks good. I also noticed that you coun't see the shield door behind the Zombie. That could prove very usefu.
It wouldn't be too useful on this map, because if you see a shield door with the alpha zombie then you are in the sewer with an opponent you cant kill. GL