Donut of Doom v2 Driver's ED Donut of Doom v2: Base Map: Sandbox Map Variant: Donut of Doom v2 Gametype Variant: Driver's Ed. Goal: Use warthogs to knock your opponents off of the donut for control of the hill. The twist: the hill shrinks, yet intensity grows. Recommended players: 2-8 players Honor Rules: no turrets, no getting out of warthogs and please leave spawn ASAP (honor rules make gameplay fun and fair.) Pictures: Map Overview: Action Shot: Hmm...I wonder what will happen next? NOOOOOOOOOOOOO!!!!!!!!!!!!!!!111111111 HAAALP so, you have seen the donut of doom, what happened if the fun multiplied...Well, tiwce the donut, twice the doom!!! Donuts of Doom Hogs 101 Donuts of Doom Base Map: Sandbox Map Variant: Donuts of Doom Gametype Variant: Hogs 101 Goal: Use warthogs to knock your opponents off of the donuts for control of the hill. The twist: the hill moves to relocate the action. Recommended players: 2-8 players Honor Rules: no turrets, no getting out of warthogs and please leave spawn ASAP (honor rules make gameplay fun and fair.) Pictures: Overview: Action Shot: Download Archive: Download Donut of Doom v2 here Download Driver's Ed. here Download Donuts of Doom here Download Hogs 101 here
When did donuts get 4 holes in them instead of 1 and look like a dog bone? lol So I want to know what makes this "monster truck map"/gametype better than all the rest?. It has a very similar game mode as Skyline and I think you should have added multiple levels like some other maps may be even some jumps over the holes to make fun battles every time. It seems like alot of driving in circles but I wont rate the map until I play it but Im not exspecting much from this varient of monster trucks.
I like the idea of having the hill shrink (and move in the second map) to keep gameplay different, but I certainly hope that you made it so that they have to control the hill for more than one second to win. Otherwise, the game would be incredibly unfair with small amounts of people. I guess I'll have to see myself. Including such details of the gametype in your post would be very helpful.
You gain points from the hill, so its unlimited points...I do know the gametype is overused, but i made this one a few months ago and never posted it. I did'nt really expect anyone to like it I guess.
a map like this was featured a while ago, but it's still a tried and true concept. the shrinking hill thing ive never thought of, very cool.