Sandbox Sandstone

Discussion in 'Halo 3 Competitive Maps' started by Atik, Aug 20, 2009.

  1. Atik

    Atik Ancient
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    Sandstone is a small, semi-symmetrical map. The central structure houses two mauler, and a Bruteshot as the power weapon on top. A plasma cannon sits atop a large hill and can help a smart team control the map.

    Each base has a Sniper, BR, Spiker, and Sentinel beam. Along with a Regen and Bubble shield. Around the map are two ARs, two Carbines. and plenty of nades.

    Grenades prove to be very esentiasl on this map, whether your clearing out the enmy base or sticking that pesky turret guy, your gonna want them.

    Pictures

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    Download:

    Bungie.net : Halo 3 File Details
     
  2. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    Now I don't want to be too mean when I say this, but it's very sloppy. Whether you wanted it to be like a sandstorm hit it or not, thats what came to my mind. It wouldn't prove to be so sloppy, but the roof just makes me feel un-easy. Like it would cave in on me, even though I know it's immovable.
    You do have a nice structural idea, but I don't think it was executed well. However I haven't played it to know how gameplay is, and I don't want to sound too critical about it without knowing how it plays. I was just talking about the forgings.
     
  3. Atik

    Atik Ancient
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    Yeah, I didn't take the time to interlock the roof because I just wanted it to serve the purpose of stopping would be escapers.

    The rest of it, yes, I wanted it to be uneven and that stuff.
     
  4. Vincent Torre

    Vincent Torre Ancient
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  5. Atik

    Atik Ancient
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    Would it prove to be a big deal?
     
  6. Vincent Torre

    Vincent Torre Ancient
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    That's your decision really. It's more rude than anything else, but you might confuse people if they have both.
     
  7. Atik

    Atik Ancient
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    Any ideas for other names?
     
  8. R0FLninja

    R0FLninja Ancient
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    dude, the name is fine, its the map that is seriously ****ed up.
    Im sorry to say it, but the map is extremely sloppy, and i see tons of people leaving the building and fighting in the open. the roof is kinda pathetic. like you just threw stuff on it.

    i dont see this playing well because its very small, and i see way too many people escaping the map.

    sorry to be harsh
    1.5/5
     
  9. Atik

    Atik Ancient
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    Dude, actually download it and try getting out with the default settings/weapns. And opening in the roof are too small to fit through.

    One of my first priorities was for it to be escape proof.
     
  10. R0FLninja

    R0FLninja Ancient
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    i dont even think you need a roof
    and its not a big deal.

    BTW, can you tell how it plays?
    my downloading que is full and i havent been on live in a couple of days.
     
  11. Atik

    Atik Ancient
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    I don't have enough friends to get a regular goodsized game going. But from what I have played, games are fast paced and require alertness and speed.
     
  12. R0FLninja

    R0FLninja Ancient
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    probably because the spawns are too close together.

    i would suggest lengthening the map and actualy adding a wall to one of the sides, ditch the roof, make a v2, AND SPEND MORE TIME ON IT.
     
  13. scapegoat9595

    scapegoat9595 Ancient
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    Call your map SloppyStone
     
  14. Souperintendent

    Souperintendent Ancient
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    Possible try to do some merging and interlocking (for the sake of the forum) so that criticism will be somewhat more positive.
     
  15. Benzu Akamaru

    Benzu Akamaru Ancient
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    Epic Fail. I mean, I know you can't judge the fun on a map by it's forging, but this doesn't even look fun at all with misplaced catwalks, lots of bumps, and crappy interlocking (and you didn't even try to interlock at all, really). From my guess, you just need more practice. Keep releasing maps here on forgehub until the criticism gradually dies down. When you start to get applaud from your map, then you know that you're not a crappy forger anymore.
     
  16. Purexist

    Purexist Ancient
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    I wasn't gonna say anything, cause it looks like everyone else is taking their turn eviscerating this map, but then I got a look at that first pic again, and I have to say... Do you live under a bridge? Cause this looks like the kind of map a troll would make just to piss off forgehub, lol. I understand that you may have wanted to go for a design choice that incorporates some unpredictable geometry, but to pull it off right, it requires TONS of time to make it look organic and not just messy, no matter how it plays. The number of maps going through here every day means that your level has to be GOOD to stand out. Obviously you know how to interlock, so that's a start, but I think you should put together 3 or 4 grid-based, predictable geometry maps before you try to branch out into different styles.
     
  17. Atik

    Atik Ancient
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    Why is everyone calling it sloppy? If you mean the floor, it is purposely bumpy as I wanted the map to have texture. I wanted to make it hard and annoying to line up shots.

    Also, I've been working on this for over a month.
     
  18. RacoonSniper 13

    RacoonSniper 13 Ancient
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    They're calling it sloppy because it is. We get what you're trying to do its just your execution is poor. No one here like to play on a bumpy map.
     
  19. uF HaVoK

    uF HaVoK Ancient
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    Sorry, very sloppy.. This is one of those hectic look around and kill the guys all around you, which need to be FULLY interlocked.. The gameplay is definitely questionable.. not trying to be mean but it needs some work
     
  20. Paulie Walnuttz

    Paulie Walnuttz Ancient
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    everyone is so mean omg leave the kid alone i think he gets you all think its sloppy. listen i would scrap this and make a new kickass version to shut all these noobs up ok. keep forging.
     

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