Upon first impression, the design does appear to cosist of a rather rudimentary object placement. There is plenty of cover present, but the shapes are so simple and so frequent, you can't have fully thought each one through to the standards of some of the high-end MLG maps. In MLG, like in any competative map, you shouldn't need to 'add cover', this is a none-existant statement. Your map should be your cover. The bulk design that encompasses and individualizes your map from any other should be your cover. Building on that, if you want a map that can support Snipers and have a higher ground, you need to manipulate the objects so they intrude line of sight between high and lower ground, but not so much low and low ground, to keep a healthy balance. You can see it yourself in your video; once you had that Sniper upstairs, until someone stopped you, you could see everything and hit anyone with ease.
sorry but this post is not up to forgehub standards even though you have a video you need at least 1 picture, if you do not know how to embed there is a tutorial in my sig. why do i say this because some of us cannot view your video
Also, where is the download link? Anyhu, the map looks well made, with plenty of cover and a good solid, and fair weapon layout. I like the big centre structure in the middle, and the two walkways look like they are well made with good lines of sight. Cool map.
I lol'd when you showed where "midledge, court, etc." on your vid because you went to fast.. BUt as for the map, very simple, but plays well.. IMO the way an MLG map should be. 9/10
*Sigh* These post these days are just not what they use to be im glad you posted a video, I like videos. But read the rules it clearly says there MUST be at least one embeded picture im not to sure if a video counts but geuss that counts. Also description much? I'm not a pro with know the rules noteven close, but im sure this dont count you tell us what skills we need, and you talk about your other map. Im sure this post is not up to standerds.
If you read some of the comments people had already told me I needed a picture and i replied back that i was going to get one today, which i did. Its up there now. As far as the description goes your right, standards say there does need to be a brief description of the map. My description is brief because the video should take care of me having to explain what the map looks like and how gameplay goes and such. The picture and the video take care of call-outs. And the descrition is me describing the rest of the map: it being close-medium range and such. Glad you like the video, please read the comments and replies before posting a question/complaint because it might have already been answered/fixed.
i like the two big walls which change the size of the map instead of standard not-good-for-MLG-maps crypt size, i like the central structure a lot in terms of aesthetics, i have christened it 'The Cathedral', however from the video it appears that you have to jump in and jump back out(?) looks a bit awkward/grenade SPAMmage, maybe if it was flat it mite be easier. the video was nice, if slightly dizzying, and it certainly helps get a good idea of the map than random screenshots however, i would like maybe two overview screenshots too back up the video (its like a vicious cycle of vids and pics) i no you put one up but that has now been 'moved or deleted'. get on it. Definite DL from mr tho 4.9/5