Compl€x

Discussion in 'Halo 3 Competitive Maps' started by LynnJynh9315, Apr 3, 2008.

  1. LynnJynh9315

    LynnJynh9315 Ancient
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    Compl€x

    UPDATED: The two sniper rifles' spare clips have been reduced (from 2 to 1), and their respawn time has been increased (from 30 to 60). No other changes were made. I made this update in response to a Suggestion from Xanon. This should make the sniper rifles less overpowering, and the map more balanced.

    COMPL€X [v1.1]- Map Download
    The above link now takes you to the [v1.1] map version.



    After releasing my previous map, Valhallan Fury, a lot of people noted that it wasn’t very brilliant. First of all, it was the first map I ever made. Second, it was a Valhalla map- not a foundry map. Hopefully my newest map will put to rest my ability as a map-maker.

    Complex is more inventive, and shows far more ability than Valhallan Fury was ever meant to. It also cures a common complaint about my first map: power weapons. The only power weapon to be found here is the Brute Shots (and the Shotgun, if you can consider it a power weapon).

    WEAPONS ON MAP:
    Assault Rifle x4
    Battle Rifle x4
    Carbine x2
    SMG x2
    Mauler x2
    Shotgun x1
    Sniper Rifle x2
    Brute Shot x2

    Spike Grenade x6
    Plasma Grenade x4
    Frag Grenade x6

    In making Complex, I used several methods, including Floating and Interlocking. In short, its not an amateur attempt.

    The following diagram was made with Microsoft Paint- so its nothing elaborate. But it does give a good idea of how Complex is set up. You can’t say I didn’t try. Click the bar beneath to resize image.
    [​IMG]

    The idea of complex is very simple: a semi-symmetrical map with two buildings on each side and one building in the middle. It started out with considerable inspiration from ForgeHub’s “Crash†remake- but I took quite a number of liberties in veering away from that idea.
    [​IMG]

    The aspect of the map I am most proud of is the center building. It took me a lot of time and effort to get right, and I personally love the way it turned out. By the time I got to it, I didn’t have many walls left. Considering that, it worked out perfectly. The center building has two Assault Rifles, two Battle Rifles, Frag/Spike Grenades, and a single Shotgun. It also holds neutral items like neutral bombs, oddballs, and a territory.
    [​IMG]


    [​IMG]


    [​IMG]


    [​IMG]


    [​IMG]

    Buildings <-A (left) and B-> (right) are opposing two-floor buildings. Each has an Assault Rifle, Battle Rifle (or) Carbine, and Frag/Spike Grenades.
    [​IMG]


    [​IMG]


    [​IMG]

    Buildings A-> (right) and <-B (left) are also opposing, but they are three-story buildings. Each of these buildings holds a Sniper Rifle, Battle Rifle (or) Carbine. Its because of this I dubbed them the “sniper shacksâ€.
    [​IMG]


    [​IMG]


    [​IMG]

    Here is a picture of B side’s spawn. This alley is also the spawn-point for flags and bomb targets.
    [​IMG]

    Here is the picture of A side’s spawn. Again, this is the spawn-point for the team’s flag and bomb score target.
    [​IMG]

    Complex is set up for all default gametypes. But I personally recommend team-based gametypes like Team Slayer, Capture the Flag, and neutral-bomb Assault. I could also see SWAT being really fun on this map- but if you do play SWAT, I would suggest editing it to allow map-default weapons and disallow infinite ammo.

    I tried to make this map virtually escape proof, but if for some chance you do get out I have set up teleporters to take you back into the conflict. There is nothing of interest outside of the main map area, so don’t be thinking I hid a rocket launcher or something- I didn’t. The only weapons are inside the map area.

    If you have any suggestions or constructive criticism regarding this map, such as a problem with a certain gametype, please let me know.

    Please post feedback- thank you.
     
    #1 LynnJynh9315, Apr 3, 2008
    Last edited: Apr 10, 2008
  2. TexturedSun

    TexturedSun Ancient
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    This is actually a really good looking map ... i like the layout image too.

    My initial criticisms are that there are a few areas in your pics that look really open and empty: there's no cover or anything in them. Also, you need to rename your thread title to just that of the name of your map, otherwise this'll get locked ;)
     
  3. LynnJynh9315

    LynnJynh9315 Ancient
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    How do I change the Title??
     
  4. whitelime

    whitelime Ancient
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    What WhiteLime thinks

    to change the title i think you just edit the post. I really like the look of your middle structre and the doorway into it, That would have to be the best looking part of your map. I like how your MS paint picture was done, it shows that you have put alot of effort into this. I think that you should place the teleporters in the air just to make it look better and some of the buildings look empty so add a few barrels or something.:D
     
  5. LynnJynh9315

    LynnJynh9315 Ancient
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    Nope- I can't change the title. I would gladly change the title if I could, but like I said- this new forum is pretty screwy.

    Thanks BTW, I really liked the way the center building turned out. Nice to know someone else likes it too. :)
     
  6. LEGION

    LEGION Ancient
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    This is more of a suggestion than a criticisms
    [​IMG]
    regarding the pillars i did the same thing in a map i made and those damn pillars kept falling even though i placed a recv nod on the top pillar
    so try slapping a recv nod in the middle of the pillars and then another on
    the top pillar and this will keep those bad boys in place
    but like i said just a suggestion
    the map looks great
     
  7. LynnJynh9315

    LynnJynh9315 Ancient
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    True, they do fall over occasionally- but not without provocation. In short, you have to do something to knock them over. It adds to the whole destructible feel. BTW, I have absolutely no "dollars" left to improve this map further. Its all full.
     
  8. LynnJynh9315

    LynnJynh9315 Ancient
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    Another thing- please rate my map when you download it. I've spent alot of time making it. Thanks.
     
  9. Shanon

    Shanon Loves His Sex Fruits
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    Did a run through on the map. Its an alrite map. Nothing too fancy about it. You have interlocking where it needed. It was well organized too. I played Team Slayer on it with some guys, my only complaint would be to put the respawn on the sniper rifles to 60 rather than 30 secs. It became to overpowering at 30 secs.
     
  10. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    Nice job on the map. The diagram is a nice touch for your post too. The map seems pretty balanced and I like the container staricases. Your hard work has paid off.

    Oh, but you double posted, don't be doin' that. Edit your last post if you need to add something.
     
  11. LynnJynh9315

    LynnJynh9315 Ancient
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    You may be right about the Sniper Rifles. I'll check it out.
     
  12. FS ALL4GOD

    FS ALL4GOD Ancient
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    lot of cool ideas. i like the way you think.




     
  13. LynnJynh9315

    LynnJynh9315 Ancient
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    ....Thank you. I have to say though, if you like this map you're really going to like my next one. I'll post it on ForgeHub once I finish it and put a link to it on this forum. It uses a lot of those box tunnel-ramps and I got to use weapon holders in some interesting ways too.
     
  14. LynnJynh9315

    LynnJynh9315 Ancient
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    I have recently updated the map due to a suggestion made by Xanon. What was changed? To quote myself: The two sniper Rifles' spare clips have been reduced (from 2 to 1), and their respawn time has been increased (from 30 to 60). No other changes were made.

    Hopefully this makes the map more balanced. Cheers everyone! And thank you to Xanon for bringing this issue to my attention. :)
     

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