I think that everything you said is pretty well thought out. I already blocked taco shack but made a ramp up. I think that two snipes makes it...
Yeah, I'll get an overview when I feel better.
Yeah I just started to use ghost merges so I'm not the best at it yet.
There's a lot of cover near the hills. And you can use the buildings to hide and get shields back.
Since MLG is lacking KotH gametypes, I decided to make an MLG Longshore map. Beachfront is still in the testing stages. Map Link:...
^ Not really true. Plus usually both teams lose two people.
@ Oneil: I was going to get an overview but forgot to. I'll get it in v2. @ Jaya: Yeah, that's from Ldown. Great eyes.
I am gonna redo it all so I don't hit the Object Limit and so its neater. Thanks for the feedback.
This is my version of Hybrid, a great map, but on Sandbox. The map is Symetrical and contains parts influenced or almost exactly like the three...
The spawns didn't seem to be a problem when we played. Oh well I'll see if I can fix them for v2.
This is my second map that I'm posting on forgehub. This is a symmetrical map supporting MLG TS, KOTH, ONS CTF, and Skyball. Best for 4v4....
This is my second map that I'm posting on mlgpro.com. This is a symmetrical map supporting MLG TS, KOTH, ONS CTF, and Skyball. Best for 4v4....