Thank you good sirs! I will try and see how it works out. EDIT: The one-way shield idea works, but the driver is still able to skid the Falcon...
In my map, I want to have a Falcon parked on a helicopter pad. I want players to be able to use the turrets, but to be unable to fly away in the...
I watched the video, and [spoiler] Also, very clever idea and you made good use of it too.
While the large-scale use of objects like bridges or standard buildings (room, triple) are often a sign of laziness or unoriginality, your map...
First of all, great job for a first post and welcome to Forgehub! I have downloaded the map, but haven't played it yet. I looked at the pictures,...
I would like to point out that the spot where Forge World's waterfall (the big one, not the two little ones next to it) hits the water causes...
Sweet, thanks for the linky
I ran into the same problem. I'm currently trying to make a floor out of collosseum (spell check) walls, but they aren't really big either. NOTE:...
Wow, this looks really good, and then I mean official gametype good. I can see people calling this map unbalanced, but it seems it works in...
I would cut down on the number of short-range power weapons, especially on a map like that. Why don't you change the shotgun for something like a...
Maybe you could remove some of those long pillars (like one every four pillars), so you have holes where player can drop through to the lower...
First of all: welcome to Forgehub! Remaking Halo: CE & 2 maps has been done quite some times before, mostly Hang 'Em High, Ascencion, and...