2v2 gameplay on Starlight (http://www.forgehub.com/maps/starlight.1906/) [MEDIA] Vetoed playing 8v8 CTF on Artemis, a BTB design collaboration...
Once upon a time, three explorers dared to the stars in search of an ancient, ghostly space station storied to contain a powerful essence. This...
Great point Chef. Yes, there is most definitely an empowerment threshold. Crossing said threshold leads to overpowered gameplay, but similar to...
Happy that you enjoyed watching the game. I always set out to create maps that are enjoyable to both play and watch. Re: casual shenanigans, this...
Lol that's amazing. The initial sword rush where 3/4 red team members missed the platform was the best. Most players in the lobby were still...
5 perspectives from a single match on Starlight the other night: [MEDIA] Design changes since the initial playtest round: Removed two routes...
If anyone has interest in testing 4v4, hit me up on live. Playtesting Starlight, Twice Forsaken, and several other maps soon. Feel free to bring...
This is my understanding as well, aPK. Happy to read that I am not the only one who views verticality and height variation as separate design...
Very happy to read that you follow a similar design process, Given. You and I unfortunately got off on the wrong foot, but I believe our recent...
Amazing post, Goat. I completely agree with your concern about kill times in relation to the level of movement seen in the video, but it is worth...
Nah Haunted and I actually have a good relationship. Very openly critical and honest with each other. It's a good thing. @A Haunted Army My...
The amount of movement opportunity and potential for spontaneous creative play across an original, smaller scale map design that features 4...
Brief gameplay clips from a super experimental, vertical, and asymmetrical work-in-progress 2v2/4v4 level design that implements heroism/hero's...
2, CTF, Asymmetric, 100% natural, space Have fun making that work :D