Blaze, that looks sweet... what game is that?
Congrats Behemoth :y:
Maow. :3
Looking through my newsfeed... a lot of you like to swear at me :|
Room based maps are always my favourite. I prefer maps to have solidity in them, as opposed to floating maps. Solid floors as opposed to death...
I honestly have no idea where you're going with that... are you saying you don't want any additionally shaped blocks? Like pentagons, triangles,...
Me too, dude... me too. I wish all the pieces were smaller, and actually just varied in shapes and sizes. Where's the triangle blocks at!?
Lol. It wasn't about the actual figures, it was about them proactively providing a product they promised they would. Big projects always fall...
Because that's all they care about, and it's sad. I'd love to be in charge of one of these AAA developer companies, or even the publishers... I'd...
With MCC you're judging the developers on content that isn't theirs. H5 is going to be a different game, much like Halo 4... but lets be honest,...
Yeah, I'm pissed too dude... it's just **** happens, no point continually complaining about it. I'm buying H5 when it comes out because I actually...
Basement sections can be beneficial, but you have to analyse what they are - boxes with tunnels attached to them. Looking at any existing maps...
It's all a learning curve. If you find a place is actually dominating entirely you need to think "Why do I have other areas in the map if I have...
I like the height variance... but holy hell, you've gone overkill with this map. The amount of levels, sections, and sheer size of the map makes...
What Buddha said... we found that out on our map, and it was painful.