I've made some major fixes. Check out the update here: Bungie.net : Halo Reach : File Details Gametype here: Bungie.net : Halo Reach : File Details
Thanks for the feedback! That's exactly the feel I was hoping the map would achieve. Surprised it worked with 3 people, just imagine the chaos of...
I've made a map that requires teleporters to spawn at the 10, 20, 30, 40, and 50 second mark. I've tried "place at start: False, spawn sequence...
Cool. I was thinking about making a map/gametype similar to this. From the looks of it, you've made it x100 better than I would've. Looks fun....
There's only one base: the Spartans'. It's "miles away" so that it doesn't get overrun and spawn killed by the Covenant, ruining the fun for the...
This is my most downloaded map ever, and yet, almost no feedback. I really, REALLY, want to know what you think of the map. If so many people...
500+ people downloaded it? Holy smokes! Yet, not much feedback...
I've tried something similar involving planting on armor abilities. However, every time I pick up the bomb it arms on myself or a teammate instead...
I think you should add a soft kill zone in the spawns. That way, it forces people into the arena. Played it in a customs lobby and heard the rules...
I'm not sure how to make it easier for casual players (I shouldn't be saying that because I am one) without messing up all of the systems already...
I've made some major fixes. Check out the update here: Bungie.net : Halo Reach : File Details Gametype here: Bungie.net : Halo Reach : File...
If you used up all of your, say, "wall: doubles" in Halo 3's Forge, you could just move on to "wall: singles." In Reach, if you use up all of your...
... then found out it didn't work in custom games. I built a map called Whiteout. It was an abandoned, flooded arctic base set on an "ice...