There are kill barriers that you can run into if you hit the outer boundaries of the map, but fortunately, they are all soft. You rarely die, but...
Hmm . . . You have a point. Actually, I originally tried to make it as close to the original, which was only a gametype (for use on any map)...
Author: Sotha Sil156 Map Canvas: Forge World Map Size: Large Player Count: 6-16 Map Name: Corkscrew Supported Gametypes:...
Author: Sotha Sil156 Map Name: Howling Harbor Supported Gametypes: Maelstrom Map Canvas: Boardwalk Map Size: Medium Player...
Author: Sotha Sil156 Map Name: Jupiter Jazz Map Canvas: Zealot Map Size: Small Player Count: 2-10 Supported Gametypes: Space...
Great! I can't wait to see what you make for it!
That actually can happen sometimes, though the large numbers of skulls necessary for it to generally do not amass until late game, like with less...
Hey I remember this map. We had some crazy times here all that time ago when I tested it with you. . . It is beautiful aesthetically, and it...
Not entirely true. I'm remaking my game Maelstrom around Armour Ability Territories. If the player holding the territory dies, the territory...
Although I can see how frustrating it is for you who is trying to make what I imagine is a conventional game, it is interesting, and could easily...
Did you even read the entire post I wrote explaining it? And from GodlyPefections more understandable perspective:
Invisibility is a base player trait, as well as a key feature of the game. From another post of mine: Because there are no waypoints, you...