dude, that thing on the first pic is freaking awesome. looks like an amazing map. i love aesthetic maps, and Fall of Reach was a great book. i...
unfortunately, this map looks... eh... sub par... i guess. there is an extreme lack of interlocking. check out Forging 101 for some tips. you...
looks cool! all the interlocking looks very smooth. i like the wall on the first pic. i also like the last pic there with the floating stuff. very...
looks good! i never played too many puzzle maps, because i thought they were all stupid and easy, or i could cheat REALLY easily. but this is...
good idea, and it's pretty clean. i like how the gamtype can be altered to your liking. i would make secondary weapons Random. I would DL, but two...
WTF? nice comment. reported. This map is actually really good. A very original idea. I am a little concerned about Burt's Rec Room armory thing....
very nice job, great interlocking and geomerging. i like the abstract looking structures. looks like gameplay would be pretty fun. i also liked...
looks well made, but and despite the size, the 4 shotguns shouldn't be much of a problem. some people can't use the shotgun to save their life,...
at first, i thought "this is kind of sloppy, and it doesn't look very good..." but you can geomerge... not sloppy because it's not interlocked. i...
Did you use starting points up there? they wont spawn there again if those are starting points. this looks kind of fun. but it is somewhat open,...
oooo... nice... i like the challenge prizes... this looks kind of cool. i dont know how hard this is, but it looks pretty long. this makes it...
cool! i've played slit pinball 1, and it was really cool and fun, so my friends and i will be pleased with this. this is still really well made....
absolutely! whatever that guy said was pretty stupid. but i love this map. finally, a non-foundry map that is worth downloading. i've seen some...
i agree that there are WAY too many of these maps, and i'm a little dissapointed at the fact that people still make them. so with that said, i...