Killballs cause lag regardless of location or interactivity. Along with the lights that illuminate a lot of the dense structures. My worry here is...
Ok that's reasonable I was going for a single item look to tie in with the map name but anyone who agrees with sugar just leave a comment and I'll...
See this is exactly what I was thinking. If you've looked at the photobucket album what was originally where the shotgun cells are were plain &...
Ok so i was working on an idea like this awhile ago and encountered the same problems. That map is really open, which is necessarily bad, but a...
Hey guys I'm currently working on my map Containment. After so much apreciated test from our fellows at the Testers Guild I have made a major...
@MCGreen thanks man and yeah I might just have to throw Gladiators up its awesome for this map. Also I had a bunch of pics lying around from RvB,...
@MCGreen first off thanks for the feedback and second as the level design was based off the Halo 2 level Oracle, I didn't want to change to much...
I agree the walls really brought this map to a more versatile space, along with the adjustments made to the central area. As I saw this map in its...
Actually Tom I've pondered your view on building blocks and im gonna try to keep that in mind on my next project.
This map looks really good, impressive use of the dish to add concave flooring into the design along with some nice detailed staircases. Keep up...
Thanks Sugar & Cyborg. Also I find certain objectives feel better here than others. King makes the teams move around alot as well as territories...
***First and Foremost this is not a Remake!!!!*** HERETIC: Heretic is based of the Halo 2 level Oracle, at the end where you have to fight and...