I actually really enjoyed Uncaged, but mostly for team snipers, it fit my roam and noscope strategy fairly well edit: by this I mean don't let the...
Thanks for the tips, I've been contemplating doing more forging than I did in Reach and these tips will be super useful for nailing the detail...
except it actually takes skill, teamwork, and communication to set up on asylum, it doesn't seem to happen very often in mm, on swordbase,...
i like closed, it feels more complete since there is less open area around it
you might want to change the name, blackout is a bungie map everyone liked from Halo 2 I can't think of any alternatives off the top of my head...
those back platforms need to have another tier (extend back and up) and the rocket spawn seems like it should be wider and I think that the human...
that is awesome, thank you so much placing objectives and respawn zones just got a little more bearable
I understand what you are saying and am going to rebuild the map around the idea of elites having 4 stickies (or 3 if it works better, thank you...
you need to have respawn zone for each fire-team, (and I would advise a back field spawn) I forget the exact tag, but it is something like...
Ok, so I am working on an invasion map (which may not end up finished, as per most of my projects since I get bored putting down spawns/respawn...
if you want my 2 cents, I would suggest adding a colonnade between the 'hogs and the main road, and perhaps placing a scorpion in the main road or...
a human palette and and elite pallete, as others have said, but I would be satisfied with some wood, matte coloured pieces, and some destructible...
sounds a lot like CTF in a way