I have decided to catalogue the issues brought up so far and try to address them as best as possible before I submit to ATLAS. Again, thanks for...
Don't think of it that way! This is only my second map release and I still learn something new everytime I forge. Glad you like it, though.
Like meteor said, there are 3 geomerged Stone Platforms to jump from to get back up, giving you 5 variations of re-entry. As for my budget, I'm at...
I really wanted the base to have "drop-ins" and there was no effective way to add a jump out without making it feel more cramped. I tried to, but...
I can't stress this enough, but play it before jumping to that conclusion. The majority of the respawns aren't actually in the bowl. If you...
I just want to thank everyone for leaving feedback. I expected to be overlooked again as I'm not a very big name here. I urge you to judge game...
From test sessions, there was no more spawn killing than the next map. There are only 4 respawns up on the offense base, the majority are...
Sorry for the double post, but I must address this. Leader traits were turned on by accident. Had you waited until the end of the game, instead of...
I know what you're saying, but there is only a small chance of spawning there. I generally wanted offense to be charging, focusing attention on...
Hello everybody. For the past two weeks, I have been building and testing this map to a certain degree of success. I hope you guys enjoy this as...
When playing on red side, I found myself racking up kills without having to leave the elevated platform. When playing on blue side, I'd find...
Everything you've said is pretty much true. We hit the object limit before we had a chance to add some finishing touches, which in turn, altered...
This map is getting less attention than it deserves. It's nice to see this finally posted, Gofer.
From play-testing this the other night, I think it's a really cool map, but gameplay was compromised due to aesthetics. Blue side seemed to be at...