This map has received thorough playtesting over the past month and a half. It plays well.
We tested this out last night and I wanted to provide some feedback. This map has the potential to be a solid classic-style BTB map. However, a...
This initial update was done internally based on player feedback. the changes outlined in my update entry in this map posts are all in addition...
Change log for version 1.4 (gameplay update): Adjusted placement of initial spawns and warthogs to make the initial banshee rush more fair...
Psychoduck updated Guillotine with a new update entry: Version 1.5 Read the rest of this update entry...
Detailed objects with high polygon counts and complex collision meshes, such as rocks and other natural terrain, are very expensive in terms of...
As usual, I attempted an overly complicated method and overlooked a simple, elegant one. Thank you for your contribution, good sir. :)
I was but a wee pleb on here back in Halo 3, but I was here. Insane54, Tedium, Sarge, Lightsout, Titmar, and myself (as well as a few...
There is a problem with this setup as you described. The second timer despawns at the start of the first round as it does for all subsequent...
I took a gander at this in forge yesterday, and I have to say that this really is a huge improvement on your forging, @Chronmeister. The angles,...
It's cool to see a documentation of your process, Chunk. I think the point you made about remaining flexible and not investing too much in art...
My scripts here are all theoretical and based on several untested assumptions. So, it's quite possible that it wouldn't work. I think it is on...
Oh, neat! If anyone's interested, I'm working on an improved version of Guillotine which I'm hoping will eventually replace the current version...
It's pretty simple. The only complication is that the round start timer will preempt the match start timer during the first round. So, I...