I had obstacles in the beginning, but the game moves so quickly for them. My friends and I averaged about 2min a round, and 3min was probably our...
Hello fellow forgers, I've come here today to post my first map created with the new Forge 2.0. "Burning Chasm" is a basic map, with a functional...
Umm.....Amazing. The forging is very complex and the sheer size is incredible. The aesthetics are very impressive and are pleasing to the eye from...
The turrets just slow down the humans and are cumbersome. Most people ignore them, the rare few pick them up but then die because of the slow...
The zombies are able to get on the pillars, but the player gravity limits there ability to jump from one to another. Most of the time you're...
It's Ichigo when he's fully hollowfied.
I've thought about merging these before. I think I'll be doing that soon. When I'm done I'll put an update for it in my fileshare.
Looks great and I really like the idea of walking through what most would take as solid bars.
Hey Andrew, you obviously know why I'm here lol. Great map, smooth interlocking and geomerging makes this map pleasing to the eye. Gameplay was...
So far the best amount of people is 4v4. The idea of the map was built around objective gametypes, this causes a mix up with slayer because it...
I've never heard of attackers being blue...Either way a V2 is in the works.
No prob. Has anyone tested slayer yet?
"Phantarch"...lol...I know how to geomerge so I'll just show you sometime.
we had warthogs on the map originally bit we decided they'd be too over powering. After someone gets back to me on how the map plays I'll decide...