Oh you! I've never had a fixed weapon on my maps before. They're just delicately placed ;]
Circulation Circulation is a symmetrical arena, designed for competitive 4v4 CTF matches. It boasts various tactical jumps and...
Using a noisy lift has a downside and an upside. The upside is that you get to go... uh... up and to where you want to go faster, but the downside...
Not sure. Try just posting the youtube link without touching it. The site should embed it automatically I think... let's try. Temple - YouTube...
lol Way to choke on the DMR at the beginning ;] Looks nice. I like how open the map seems to feel.
You can't use rocks as their physics no longer update when their position is saved. Unless there's something I don't know...
You've used way too much of your budget. I haven't played it yet, but I already know you're gonna get FPS drops, and that's absolutely terrible...
Sounds interesting, though it's really hard to grasp the map's general layout by the pics. It'd be nice to walk around the map and take it for a...
Flow isn't "flow". This is Quake's flow: This is Quake flow. Quake's maps were designed with this kind of "flow" in mind, and that's why they...
I do. I'm not saying I want them to play the same (I actually don't have any interest in Quake remakes in Halo. I'm satisfied playing Q3), but...
They're good maps in Quake. Outside, and they don't mingle well. The lack of strafe jumping and rocket jumping just makes the maps feel lacking....
Umad, bro? These things take time, but I do admit, FH doesn't seem like the best place to get CC on maps. It's more of a show-off place. You...
Gladly. Orbital can be described in three words, camp rocket spawn. Ta da! The whole map revolved around camping rocket spawn. Plus, geometry...
Yea, I did :p Gonna be a long ride then, huh?